ObjFW  Diff

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#import "OHNintendoDSGameController.h"
#import "OFArray.h"
#import "OFDictionary.h"
#import "OFNumber.h"
#import "OHGameControllerButton.h"
#import "OHGameControllerDirectionalPad.h"
#import "OHGameControllerProfile.h"
#import "OHNintendoDSGamepad.h"

#import "OFInitializationFailedException.h"
#import "OFReadFailedException.h"

#define asm __asm__
#include <nds.h>
#undef asm

@interface OHNintendoDSGameControllerProfile: OHGameControllerProfile
@end

static OFArray OF_GENERIC(OHGameController *) *controllers;

static OFString *const buttonNames[] = {
	@"A", @"B", @"X", @"Y", @"L", @"R", @"Start", @"Select"
};
static const size_t numButtons = sizeof(buttonNames) / sizeof(*buttonNames);

@implementation OHNintendoDSGameController
@synthesize rawProfile = _rawProfile;
@synthesize gamepad = _gamepad;

+ (void)initialize
{
	void *pool;

	if (self != [OHNintendoDSGameController class])
		return;
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}

- (instancetype)init
{
	self = [super init];

	@try {
		_rawProfile = [[OHNintendoDSGameControllerProfile alloc] init];
		_gamepad = [[OHNintendoDSGamepad alloc] init];

		[self retrieveState];
	} @catch (id e) {
		[self release];
		@throw e;
	}

	return self;
}

- (void)dealloc
{
	[_rawProfile release];
	[_gamepad release];

	[super dealloc];
}

- (void)retrieveState
{
	OFDictionary *buttons = _rawProfile.buttons;
	OFDictionary *buttons = _gamepad.buttons;
	OHGameControllerDirectionalPad *dPad =
	    [_rawProfile.directionalPads objectForKey: @"D-Pad"];
	    [_gamepad.directionalPads objectForKey: @"D-Pad"];
	u32 keys;

	scanKeys();
	keys = keysCurrent();

	[[buttons objectForKey: @"A"] setValue: !!(keys & KEY_A)];
	[[buttons objectForKey: @"B"] setValue: !!(keys & KEY_B)];
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	[dPad.right setValue: !!(keys & KEY_RIGHT)];
}

- (OFString *)name
{
	return @"Nintendo DS";
}
@end

@implementation OHNintendoDSGameControllerProfile
- (OHGameControllerProfile *)rawProfile
- (instancetype)init
{
	self = [super init];

	@try {
		void *pool = objc_autoreleasePoolPush();
		OFMutableDictionary *buttons =
		    [OFMutableDictionary dictionaryWithCapacity: numButtons];
		OHGameControllerButton *up, *down, *left, *right;
		OHGameControllerDirectionalPad *dPad;

		for (size_t i = 0; i < numButtons; i++) {
			OHGameControllerButton *button =
			    [[[OHGameControllerButton alloc]
			    initWithName: buttonNames[i]] autorelease];
			[buttons setObject: button forKey: buttonNames[i]];
		}
		[buttons makeImmutable];
		_buttons = [buttons retain];

		up = [[[OHGameControllerButton alloc]
		    initWithName: @"D-Pad Up"] autorelease];
		down = [[[OHGameControllerButton alloc]
		    initWithName: @"D-Pad Down"] autorelease];
		left = [[[OHGameControllerButton alloc]
		    initWithName: @"D-Pad Left"] autorelease];
		right = [[[OHGameControllerButton alloc]
		    initWithName: @"D-Pad Right"] autorelease];
		dPad = [[[OHGameControllerDirectionalPad alloc]
		    initWithName: @"D-Pad"
			      up: up
			    down: down
			    left: left
			   right: right] autorelease];

		_directionalPads = [[OFDictionary alloc]
		    initWithObject: dPad
			    forKey: @"D-Pad"];

		objc_autoreleasePoolPop(pool);
	} @catch (id e) {
		[self release];
		@throw e;
	}

	return self;
	return _gamepad;
}
@end