ObjFW
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OHGameControllerElement.h
1/*
2 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
3 *
4 * All rights reserved.
5 *
6 * This program is free software: you can redistribute it and/or modify it
7 * under the terms of the GNU Lesser General Public License version 3.0 only,
8 * as published by the Free Software Foundation.
9 *
10 * This program is distributed in the hope that it will be useful, but WITHOUT
11 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
12 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
13 * version 3.0 for more details.
14 *
15 * You should have received a copy of the GNU Lesser General Public License
16 * version 3.0 along with this program. If not, see
17 * <https://www.gnu.org/licenses/>.
18 */
19
20#ifdef OBJFWHID_LOCAL_INCLUDES
21# import "OFObject.h"
22# import "OFString.h"
23#else
24# if defined(__has_feature) && __has_feature(modules)
25@import ObjFW;
26# else
27# import <ObjFW/OFObject.h>
28# import <ObjFW/OFString.h>
29# endif
30#endif
31
32OF_ASSUME_NONNULL_BEGIN
33
41{
42 OFString *_name;
43 bool _analog;
44 OF_RESERVE_IVARS(OHGameControllerElement, 4)
45}
46
50@property (readonly, nonatomic) OFString *name;
51
55@property (readonly, nonatomic, getter=isAnalog) bool analog;
56
57- (instancetype)init OF_UNAVAILABLE;
58@end
59
60OF_ASSUME_NONNULL_END
The root class for all other classes inside ObjFW.
Definition OFObject.h:692
A class for handling strings.
Definition OFString.h:143
An element of a game controller, e.g. a button, an axis or a directional pad.
Definition OHGameControllerElement.h:41