ObjFW
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OHEmulatedGameControllerTriggerButton.h
1/*
2 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
3 *
4 * All rights reserved.
5 *
6 * This program is free software: you can redistribute it and/or modify it
7 * under the terms of the GNU Lesser General Public License version 3.0 only,
8 * as published by the Free Software Foundation.
9 *
10 * This program is distributed in the hope that it will be useful, but WITHOUT
11 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
12 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
13 * version 3.0 for more details.
14 *
15 * You should have received a copy of the GNU Lesser General Public License
16 * version 3.0 along with this program. If not, see
17 * <https://www.gnu.org/licenses/>.
18 */
19
20#import "OHGameControllerButton.h"
21
22OF_ASSUME_NONNULL_BEGIN
23
25
26OF_SUBCLASSING_RESTRICTED
27@interface OHEmulatedGameControllerTriggerButton: OHGameControllerButton
28{
30}
31
32@property (readonly, nonatomic) OHGameControllerAxis *oh_axis;
33
34+ (instancetype)oh_buttonWithName: (OFString *)name
35 analog: (bool)analog OF_UNAVAILABLE;
36+ (instancetype)oh_buttonWithName: (OFString *)name
37 axis: (OHGameControllerAxis *)axis;
38- (instancetype)oh_initWithName: (OFString *)name
39 analog: (bool)analog OF_UNAVAILABLE;
40- (instancetype)oh_initWithName: (OFString *)name
41 axis: (OHGameControllerAxis *)axis
42 OF_METHOD_FAMILY(init);
43@end
44
45OF_ASSUME_NONNULL_END
A class for handling strings.
Definition OFString.h:143
An axis of a game controller.
Definition OHGameControllerAxis.h:30
A button of a game controller.
Definition OHGameControllerButton.h:30