/* * Copyright (c) 2008-2021 Jonathan Schleifer <js@nil.im> * * All rights reserved. * * This file is part of ObjFW. It may be distributed under the terms of the * Q Public License 1.0, which can be found in the file LICENSE.QPL included in * the packaging of this file. * * Alternatively, it may be distributed under the terms of the GNU General * Public License, either version 2 or 3, which can be found in the file * LICENSE.GPLv2 or LICENSE.GPLv3 respectively included in the packaging of this * file. */ #include "config.h" #include <stdarg.h> #import "OFAdjacentArray.h" #import "OFAdjacentSubarray.h" #import "OFData.h" #import "OFMutableAdjacentArray.h" #import "OFString.h" #import "OFXMLElement.h" #import "OFEnumerationMutationException.h" #import "OFInvalidArgumentException.h" #import "OFOutOfRangeException.h" @implementation OFAdjacentArray - (instancetype)init { self = [super init]; @try { _array = [[OFMutableData alloc] initWithItemSize: sizeof(id)]; } @catch (id e) { [self release]; @throw e; } return self; } - (instancetype)initWithObject: (id)object { self = [self init]; @try { if (object == nil) @throw [OFInvalidArgumentException exception]; [_array addItem: &object]; [object retain]; } @catch (id e) { [self release]; @throw e; } return self; } - (instancetype)initWithObject: (id)firstObject arguments: (va_list)arguments { self = [self init]; @try { id object; [_array addItem: &firstObject]; [firstObject retain]; while ((object = va_arg(arguments, id)) != nil) { [_array addItem: &object]; [object retain]; } } @catch (id e) { [self release]; @throw e; } return self; } - (instancetype)initWithArray: (OFArray *)array { id const *objects; size_t count; self = [super init]; if (array == nil) return self; @try { objects = array.objects; count = array.count; _array = [[OFMutableData alloc] initWithItemSize: sizeof(id) capacity: count]; } @catch (id e) { [self release]; @throw e; } @try { for (size_t i = 0; i < count; i++) [objects[i] retain]; [_array addItems: objects count: count]; } @catch (id e) { for (size_t i = 0; i < count; i++) [objects[i] release]; /* Prevent double-release of objects */ [_array release]; _array = nil; [self release]; @throw e; } return self; } - (instancetype)initWithObjects: (id const *)objects count: (size_t)count { self = [self init]; @try { bool ok = true; for (size_t i = 0; i < count; i++) { if (objects[i] == nil) ok = false; [objects[i] retain]; } if (!ok) @throw [OFInvalidArgumentException exception]; [_array addItems: objects count: count]; } @catch (id e) { for (size_t i = 0; i < count; i++) [objects[i] release]; [self release]; @throw e; } return self; } - (instancetype)initWithSerialization: (OFXMLElement *)element { self = [self init]; @try { void *pool = objc_autoreleasePoolPush(); if ((![element.name isEqual: @"OFArray"] && ![element.name isEqual: @"OFMutableArray"]) || ![element.namespace isEqual: OF_SERIALIZATION_NS]) @throw [OFInvalidArgumentException exception]; for (OFXMLElement *child in [element elementsForNamespace: OF_SERIALIZATION_NS]) { void *pool2 = objc_autoreleasePoolPush(); id object; object = child.objectByDeserializing; [_array addItem: &object]; [object retain]; objc_autoreleasePoolPop(pool2); } objc_autoreleasePoolPop(pool); } @catch (id e) { [self release]; @throw e; } return self; } - (size_t)count { return _array.count; } - (id const *)objects { return _array.items; } - (id)objectAtIndex: (size_t)idx { return *((id *)[_array itemAtIndex: idx]); } - (id)objectAtIndexedSubscript: (size_t)idx { return *((id *)[_array itemAtIndex: idx]); } - (void)getObjects: (id *)buffer inRange: (of_range_t)range { id const *objects = _array.items; size_t count = _array.count; if (range.length > SIZE_MAX - range.location || range.location + range.length > count) @throw [OFOutOfRangeException exception]; for (size_t i = 0; i < range.length; i++) buffer[i] = objects[range.location + i]; } - (size_t)indexOfObject: (id)object { id const *objects; size_t count; if (object == nil) return OF_NOT_FOUND; objects = _array.items; count = _array.count; for (size_t i = 0; i < count; i++) if ([objects[i] isEqual: object]) return i; return OF_NOT_FOUND; } - (size_t)indexOfObjectIdenticalTo: (id)object { id const *objects; size_t count; if (object == nil) return OF_NOT_FOUND; objects = _array.items; count = _array.count; for (size_t i = 0; i < count; i++) if (objects[i] == object) return i; return OF_NOT_FOUND; } - (OFArray *)objectsInRange: (of_range_t)range { if (range.length > SIZE_MAX - range.location || range.location + range.length > _array.count) @throw [OFOutOfRangeException exception]; if ([self isKindOfClass: [OFMutableArray class]]) return [OFArray arrayWithObjects: (id *)_array.items + range.location count: range.length]; return [OFAdjacentSubarray arrayWithArray: self range: range]; } - (bool)isEqual: (id)object { OFArray *otherArray; id const *objects, *otherObjects; size_t count; if (object == self) return true; if (![object isKindOfClass: [OFAdjacentArray class]] && ![object isKindOfClass: [OFMutableAdjacentArray class]]) return [super isEqual: object]; otherArray = object; count = _array.count; if (count != otherArray.count) return false; objects = _array.items; otherObjects = otherArray.objects; for (size_t i = 0; i < count; i++) if (![objects[i] isEqual: otherObjects[i]]) return false; return true; } - (unsigned long)hash { id const *objects = _array.items; size_t count = _array.count; uint32_t hash; OF_HASH_INIT(hash); for (size_t i = 0; i < count; i++) OF_HASH_ADD_HASH(hash, [objects[i] hash]); OF_HASH_FINALIZE(hash); return hash; } - (int)countByEnumeratingWithState: (of_fast_enumeration_state_t *)state objects: (id *)objects count: (int)count_ { size_t count = _array.count; if (count > INT_MAX) /* * Use the implementation from OFArray, which is slower, but can * enumerate in chunks. */ return [super countByEnumeratingWithState: state objects: objects count: count_]; if (state->state >= count) return 0; state->state = (unsigned long)count; state->itemsPtr = (id *)_array.items; state->mutationsPtr = (unsigned long *)self; return (int)count; } #ifdef OF_HAVE_BLOCKS - (void)enumerateObjectsUsingBlock: (of_array_enumeration_block_t)block { id const *objects = _array.items; size_t count = _array.count; bool stop = false; for (size_t i = 0; i < count && !stop; i++) block(objects[i], i, &stop); } #endif - (void)dealloc { id const *objects = _array.items; size_t count = _array.count; for (size_t i = 0; i < count; i++) [objects[i] release]; [_array release]; [super dealloc]; } @end