/* * Copyright (c) 2008 - 2009 * Jonathan Schleifer <js@webkeks.org> * * All rights reserved. * * This file is part of libobjfw. It may be distributed under the terms of the * Q Public License 1.0, which can be found in the file LICENSE included in * the packaging of this file. */ #ifndef OF_CONFIGURED #error You are missing the libobjfw definitions! #error Please use objfw-config! #endif #include <stddef.h> #include <stdint.h> #import <objc/objc.h> #ifndef __objc_INCLUDE_GNU #import <objc/message.h> #endif /** * The OFObject class is the base class for all other classes inside ObjFW. */ @interface OFObject { /// The class of the object Class isa; } /** * This code is executed once when a method of the class is called for the first * time. * * Derived classes can override this to execute their own code on * initialization. */ + (void)initialize; /** * Allocates memory for an instance of the class and sets up the memory pool for * the object. * * alloc will never return nil, instead, it will throw an * OFAllocFailedException. * * \return The allocated object. */ + alloc; /** * \return The class */ + (Class)class; /** * \return The name of the class as a C string */ + (const char*)className; /** * Checks whether instances of the class respond to a given selector. * * \param selector The selector which should be checked for respondance * \return A boolean whether instances of the class respond to the specified * selector */ + (BOOL)instancesRespondToSelector: (SEL)selector; /** * Checks whether the class conforms to a given protocol. * * \param protocol The protocol which should be checked for conformance * \return A boolean whether the class conforms to the specified protocol */ + (BOOL)conformsToProtocol: (Protocol*)protocol; /** * \param selector The selector for which the method should be returned * \return The implementation of the instance method for the specified selector * or nil if it isn't implemented */ + (IMP)instanceMethodForSelector: (SEL)selector; /** * Replaces a method implementation with another implementation. * * \param selector The selector of the method to replace * \param imp The new implementation for the method * \return The old implementation */ + (IMP)setImplementation: (IMP)newimp forMethod: (SEL)selector; /** * Replaces a method with a method from another class. * * \param selector The selector of the method to replace * \param class The class from which the new method should be taken * \return The old implementation */ + (IMP)replaceMethod: (SEL)selector withMethodFromClass: (Class)class; /** * Initializes an already allocated object. * * Derived classes may override this, but need to do self = [super init] before * they do any initialization themselves. init may never return nil, instead * an exception (for example OFInitializationFailed) should be thrown. * * \return An initialized object */ - init; /** * \return The class of the object */ - (Class)class; /** * \return The name of the object's class as a C string */ - (const char*)className; /** * \param class The class whose kind is checked * \return A boolean whether the object is of the specified kind */ - (BOOL)isKindOfClass: (Class)class; /** * \param selector The selector which should be checked for respondance * \return A boolean whether the objects responds to the specified selector */ - (BOOL)respondsToSelector: (SEL)selector; /** * \param protocol The protocol which should be checked for conformance * \return A boolean whether the objects conforms to the specified protocol */ - (BOOL)conformsToProtocol: (Protocol*)protocol; /** * \param selector The selector for which the method should be returned * * \return The implementation for the specified selector */ - (IMP)methodForSelector: (SEL)selector; /** * Checks two objects for equality. * * Classes containing data (like strings, arrays, lists etc.) should reimplement * this! * * \param obj The object which should be tested for equality * \return A boolean whether the object is equal to the specified object */ - (BOOL)isEqual: (id)obj; /** * Calculates a hash for the object. * * Classes containing data (like strings, arrays, lists etc.) should reimplement * this! * * \return A 32 bit hash for the object */ - (uint32_t)hash; /** * Adds a pointer to the object's memory pool. * * This is useful to add memory allocated by functions such as asprintf to the * pool so it gets free'd automatically when the object is deallocated. * * \param ptr A pointer to add to the memory pool */ - addMemoryToPool: (void*)ptr; /** * Allocates memory and stores it in the object's memory pool so it can be * free'd automatically when the object is deallocated. * * \param size The size of the memory to allocate * \return A pointer to the allocated memory */ - (void*)allocMemoryWithSize: (size_t)size; /** * Allocates memory for the specified number of items and stores it in the * object's memory pool so it can be free'd automatically when the object is * deallocated. * * \param nitems The number of items to allocate * \param size The size of each item to allocate * \return A pointer to the allocated memory */ - (void*)allocMemoryForNItems: (size_t)nitems withSize: (size_t)size; /** * Resizes memory in the object's memory pool to the specified size. * * \param ptr A pointer to the already allocated memory * \param size The new size for the memory chunk * \return A pointer to the resized memory chunk */ - (void*)resizeMemory: (void*)ptr toSize: (size_t)size; /** * Resizes memory in the object's memory pool to the specific number of items of * the specified size. * * \param ptr A pointer to the already allocated memory * \param nitems The number of items to resize to * \param size The size of each item to resize to * \return A pointer to the resized memory chunk */ - (void*)resizeMemory: (void*)ptr toNItems: (size_t)nitems withSize: (size_t)size; /** * Frees allocated memory and removes it from the object's memory pool. * * \param ptr A pointer to the allocated memory */ - freeMemory: (void*)ptr; /** * Increases the retain count. * * Each time an object is released, the retain count gets decreased and the * object deallocated if it reaches 0. */ - retain; /** * \return The retain count */ - (size_t)retainCount; /** * Decreases the retain count. * * Each time an object is released, the retain count gets decreased and the * object deallocated if it reaches 0. */ - (void)release; /** * Adds the object to the topmost OFAutoreleasePool of the thread's release pool * stack. */ - autorelease; /** * Deallocates the object and also frees all memory in its memory pool. * * It is also called when the retain count reaches zero. */ - (void)dealloc; /* * Those are needed as the root class is the superclass of the root class's * metaclass and thus instance methods can be sent to class objects as well. */ + addMemoryToPool: (void*)ptr; + (void*)allocMemoryWithSize: (size_t)size; + (void*)allocMemoryForNItems: (size_t)nitems withSize: (size_t)size; + (void*)resizeMemory: (void*)ptr toSize: (size_t)size; + (void*)resizeMemory: (void*)ptr toNItems: (size_t)nitems withSize: (size_t)size; + freeMemory: (void*)ptr; + retain; + autorelease; + (size_t)retainCount; + (void)release; + (void)dealloc; @end /** * Objects implementing this protocol can be copied. */ @protocol OFCopying /** * \return A copy of the object */ - (id)copy; @end /** * This protocol is implemented by objects that can be mutable and immutable * and allows returning a mutable copy. */ @protocol OFMutableCopying /** * \return A copy of the object */ - (id)mutableCopy; @end