/* * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im> * * All rights reserved. * * This file is part of ObjFW. It may be distributed under the terms of the * Q Public License 1.0, which can be found in the file LICENSE.QPL included in * the packaging of this file. * * Alternatively, it may be distributed under the terms of the GNU General * Public License, either version 2 or 3, which can be found in the file * LICENSE.GPLv2 or LICENSE.GPLv3 respectively included in the packaging of this * file. */ #import "OFDatagramSocket.h" OF_ASSUME_NONNULL_BEGIN @class OFString; /** * @protocol OFIPXSocketDelegate OFIPXSocket.h ObjFW/OFIPXSocket.h * * @brief A delegate for OFIPXSocket. */ @protocol OFIPXSocketDelegate <OFDatagramSocketDelegate> @end /** * @class OFIPXSocket OFIPXSocket.h ObjFW/OFIPXSocket.h * * @brief A class which provides methods to create and use IPX sockets. * * Addresses are of type @ref OFSocketAddress. You can use * @ref OFSocketAddressMakeIPX to create an address or * @ref OFSocketAddressIPXNetwork to get the IPX network, * @ref OFSocketAddressGetIPXNode to get the IPX node and * @ref OFSocketAddressIPXPort to get the port (sometimes also called * socket number). * * @warning Even though the OFCopying protocol is implemented, it does *not* * return an independent copy of the socket, but instead retains it. * This is so that the socket can be used as a key for a dictionary, * so context can be associated with a socket. Using a socket in more * than one thread at the same time is not thread-safe, even if copy * was called to create one "instance" for every thread! */ @interface OFIPXSocket: OFDatagramSocket { #ifndef OF_WINDOWS uint8_t _packetType; #endif OF_RESERVE_IVARS(OFIPXSocket, 4) } /** * @brief The delegate for asynchronous operations on the socket. * * @note The delegate is retained for as long as asynchronous operations are * still ongoing. */ @property OF_NULLABLE_PROPERTY (assign, nonatomic) id <OFIPXSocketDelegate> delegate; /** * @brief Bind the socket to the specified network, node and port with the * specified packet type. * * @param network The IPX network to bind to. 0 means the current network. * @param node The IPX network to bind to. An all zero node means the * computer's node. * @param port The port (sometimes called socket number) to bind to. 0 means to * pick one and return via the returned socket address. * @param packetType The packet type to use on the socket * @return The address on which this socket can be reached * @throw OFBindIPXSocketFailedException Binding failed * @throw OFAlreadyOpenException The socket is already bound */ - (OFSocketAddress) bindToNetwork: (uint32_t)network node: (const unsigned char [_Nonnull IPX_NODE_LEN])node port: (uint16_t)port packetType: (uint8_t)packetType; @end OF_ASSUME_NONNULL_END