/* * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im> * * All rights reserved. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 3.0 only, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * version 3.0 for more details. * * You should have received a copy of the GNU Lesser General Public License * version 3.0 along with this program. If not, see * <https://www.gnu.org/licenses/>. */ #import "OHGameControllerElement.h" #import "OHGameControllerAxis.h" #import "OHGameControllerButton.h" OF_ASSUME_NONNULL_BEGIN /** * @class OHGameControllerDirectionalPad OHGameControllerDirectionalPad.h * ObjFWHID/ObjFWID.h * * @brief An directional pad or thumb stick of a game controller. */ OF_SUBCLASSING_RESTRICTED @interface OHGameControllerDirectionalPad: OHGameControllerElement { OHGameControllerAxis *_xAxis, *_yAxis; OHGameControllerButton *_up, *_down, *_left, *_right; } /** * @brief The X axis of the directional pad. */ @property (readonly, nonatomic) OHGameControllerAxis *xAxis; /** * @brief The Y axis of the directional pad. */ @property (readonly, nonatomic) OHGameControllerAxis *yAxis; /** * @brief The up button of the directional pad. */ @property (readonly, nonatomic) OHGameControllerButton *up; /** * @brief The down button of the directional pad. */ @property (readonly, nonatomic) OHGameControllerButton *down; /** * @brief The left button of the directional pad. */ @property (readonly, nonatomic) OHGameControllerButton *left; /** * @brief The right button of the directional pad. */ @property (readonly, nonatomic) OHGameControllerButton *right; - (instancetype)initWithName: (OFString *)name OF_UNAVAILABLE; - (instancetype)initWithName: (OFString *)name xAxis: (OHGameControllerAxis *)xAxis yAxis: (OHGameControllerAxis *)yAxis; - (instancetype)initWithName: (OFString *)name up: (OHGameControllerButton *)up down: (OHGameControllerButton *)down left: (OHGameControllerButton *)left right: (OHGameControllerButton *)right; @end OF_ASSUME_NONNULL_END