ObjFW is known to work on the following platforms, but should run on many others as well.
Android
- OS Versions: 4.0.4, 4.1.2, 6.0.1
- Architectures: ARMv6, ARMv7, ARM64
- Compilers: Clang 3.3, Clang 3.8.0
- Runtimes: ObjFW
Bare metal ARM Cortex-M4
- Architectures: ARMv7E-M
- Compilers: Clang 3.5
- Runtimes: ObjFW
- Note: Bootloader, libc (newlib) and possibly external RAM required
DOS
- OS Versions: Windows XP DOS Emulation, DOSBox
- Architectures: x86
- Compilers: DJGPP GCC 4.7.3 (djdev204)
- Runtimes: ObjFW
DragonFlyBSD
- OS Versions: 3.0, 3.3-DEVELOPMENT
- Architectures: x86, x86_64
- Compilers: GCC 4.4.7
- Runtimes: ObjFW
FreeBSD
- OS Versions: 9.1-rc3, 10.0
- Architectures: x86_64
- Compilers: Clang 3.1, Clang 3.3
- Runtimes: ObjFW
Haiku
- OS version: r1-alpha4
- Architectures: x86
- Compilers: Clang 3.2, GCC 4.6.3
- Runtimes: ObjFW
iOS
- Architectures: ARMv7, ARM64
- Compilers: Clang, GCC 4.2.1
- Runtimes: Apple
Linux
- Architectures: Alpha, ARMv6, ARM64, m68k, MIPS (O32), PPC, SH4, x86, x86_64
- Compilers: Clang 3.0-3.6, GCC 4.2, GCC 4.6-4.8
- Runtimes: ObjFW
macOS
- OS Versions: 10.5, 10.7-10.12
- Architectures: PPC, PPC64, x86, x86_64
- Compilers: Clang 3.1-4.0, LLVM GCC 4.2.1
- Runtimes: Apple, ObjFW
NetBSD
- OS Versions: 5.1-7.99
- Architectures: ARM, ARM (big endian, BE8 mode), SPARC, SPARC64, x86, x86_64
- Compilers: Clang 3.0-3.2, GCC 4.1.3 & 4.5.3
- Runtimes: ObjFW
Nintendo 3DS
- OS Versions: 9.2.0-20E, 10.5.0-30E / Homebrew Channel 1.1.0
- Architectures: ARM (EABI)
- Compilers: GCC 5.3.0 (devkitARM release 45)
- Runtimes: ObjFW
- Limitations: No threads
Nintendo DS
- Architectures: ARM (EABI)
- Compilers: GCC 4.8.2 (devkitARM release 42)
- Runtimes: ObjFW
- Limitations: No threads, no sockets
- Note: File support requires an argv-compatible launcher (such as HBMenu)
OpenBSD
- OS Versions: 5.2-5.7
- Architectures: MIPS64, PPC, SPARC64, x86_64
- Compilers: GCC 4.2.1, Clang 3.5
- Runtimes: ObjFW
PlayStation Portable
- OS Versions: 5.00 M33-4
- Architectures: MIPS (EABI)
- Compiler: GCC 4.6.2 (devkitPSP release 16)
- Runtimes: ObjFW
- Limitations: No threads, no sockets
QNX
- OS Versions: 6.5.0
- Architectures: x86
- Compilers: GCC 4.6.1
- Runtimes: ObjFW
Solaris
- OS Versions: OpenIndiana 2015.03
- Architectures: x86, x86_64
- Compilers: Clang 3.4.2, GCC 4.8.3
- Runtimes: ObjFW
Wii
- OS Versions: 4.3E / Homebrew Channel 1.1.0
- Architectures: PPC
- Compilers: GCC 4.6.3 (devkitPPC release 26)
- Runtimes: ObjFW
- Limitations: No threads
Windows
- OS Versions: XP (x86), 7 (x64), 8 (x64), 8.1 (x64), 10, Wine (x86 & x64)
- Architectures: x86, x86_64
- Compilers: GCC 6.2.0 from msys2 (x86 and x64), Clang 3.9.0 from msys2 (x86)
- Runtimes: ObjFW
Others
Basically, it should run on any POSIX system to which GCC >= 4.6 or a recent Clang version has been ported. If not, please send an e-mail with a bug report.
If you successfully ran ObjFW on a platform not listed here, please send an e-mail to js@heap.zone so it can be added here!
If you have a platform on which ObjFW does not work, please contact me as well!
Forwarding
As forwarding needs hand-written assembly for each combination of CPU architecture, executable format and calling convention, it is only available for the following platforms (except resolveClassMethod: and resolveInstanceMethod:, which are always available):
- ARM (EABI/ELF, Apple/Mach-O)
- ARM64 (ARM64/ELF, Apple/Mach-O)
- MIPS (O32/ELF, EABI/ELF)
- PPC (SysV/ELF, EABI/ELF, Apple/Mach-O)
- x86 (SysV/ELF, Apple/Mach-O, Win32/PE)
- x86_64 (SysV/ELF, Apple/Mach-O, Mach-O, Win64/PE)
Apple/Mach-O means both, the Apple ABI and runtime, while Mach-O means the ObjFW runtime on Mach-O.