/* * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im> * * All rights reserved. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 3.0 only, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * version 3.0 for more details. * * You should have received a copy of the GNU Lesser General Public License * version 3.0 along with this program. If not, see * <https://www.gnu.org/licenses/>. */ #include "config.h" #import "OFXInputGameController.h" #import "OFArray.h" #import "OFNumber.h" #import "OFSet.h" #import "OFInitializationFailedException.h" #import "OFReadFailedException.h" #include <xinput.h> struct XInputCapabilitiesEx { XINPUT_CAPABILITIES capabilities; WORD vendorID; WORD productID; WORD versionNumber; WORD unknown1; DWORD unknown2; }; static WINAPI DWORD (*XInputGetStateFuncPtr)(DWORD, XINPUT_STATE *); static WINAPI DWORD (*XInputGetCapabilitiesExFuncPtr)(DWORD, DWORD, DWORD, struct XInputCapabilitiesEx *); static const char *XInputVersion; @implementation OFXInputGameController @synthesize vendorID = _vendorID, productID = _productID; @synthesize leftAnalogStickPosition = _leftAnalogStickPosition; @synthesize rightAnalogStickPosition = _rightAnalogStickPosition; + (void)initialize { HMODULE module; if (self != [OFXInputGameController class]) return; if ((module = LoadLibraryA("xinput1_4.dll")) != NULL) { XInputGetStateFuncPtr = (WINAPI DWORD (*)(DWORD, XINPUT_STATE *)) GetProcAddress(module, "XInputGetState"); XInputGetCapabilitiesExFuncPtr = (WINAPI DWORD (*)(DWORD, DWORD, DWORD, struct XInputCapabilitiesEx *)) GetProcAddress(module, "XInputGetCapabilitiesEx"); XInputVersion = "1.4"; } else if ((module = LoadLibraryA("xinput1_3.dll")) != NULL) { XInputGetStateFuncPtr = (WINAPI DWORD (*)(DWORD, XINPUT_STATE *)) GetProcAddress(module, "XInputGetState"); XInputVersion = "1.3"; } else if ((module = LoadLibraryA("xinput9_1_0.dll")) != NULL) { XInputGetStateFuncPtr = (WINAPI DWORD (*)(DWORD, XINPUT_STATE *)) GetProcAddress(module, "XInputGetState"); XInputVersion = "9.1.0"; } } + (OFArray OF_GENERIC(OFGameController *) *)controllers { OFMutableArray *controllers = [OFMutableArray array]; if (XInputGetStateFuncPtr != NULL) { void *pool = objc_autoreleasePoolPush(); for (DWORD i = 0; i < XUSER_MAX_COUNT; i++) { OFGameController *controller; @try { controller = [[[OFXInputGameController alloc] of_initWithIndex: i] autorelease]; } @catch (OFInitializationFailedException *e) { /* Controller does not exist. */ continue; } [controllers addObject: controller]; } objc_autoreleasePoolPop(pool); } [controllers makeImmutable]; return controllers; } - (instancetype)init { OF_INVALID_INIT_METHOD } - (instancetype)of_initWithIndex: (DWORD)index { self = [super init]; @try { XINPUT_STATE state = { 0 }; if (XInputGetStateFuncPtr(index, &state) == ERROR_DEVICE_NOT_CONNECTED) @throw [OFInitializationFailedException exception]; _index = index; if (XInputGetCapabilitiesExFuncPtr != NULL) { struct XInputCapabilitiesEx capabilities; if (XInputGetCapabilitiesExFuncPtr(1, _index, XINPUT_FLAG_GAMEPAD, &capabilities) == ERROR_SUCCESS) { _vendorID = [[OFNumber alloc] initWithUnsignedShort: capabilities.vendorID]; _productID = [[OFNumber alloc] initWithUnsignedShort: capabilities.productID]; } } _pressedButtons = [[OFMutableSet alloc] initWithCapacity: 16]; [self retrieveState]; } @catch (id e) { [self release]; @throw e; } return self; } - (void)dealloc { [_vendorID release]; [_productID release]; [_pressedButtons release]; [super dealloc]; } - (void)retrieveState { XINPUT_STATE state = { 0 }; if (XInputGetStateFuncPtr(_index, &state) != ERROR_SUCCESS) @throw [OFReadFailedException exceptionWithObject: self requestedLength: sizeof(state) errNo: 0]; [_pressedButtons removeAllObjects]; if (state.Gamepad.wButtons & XINPUT_GAMEPAD_Y) [_pressedButtons addObject: OFGameControllerNorthButton]; if (state.Gamepad.wButtons & XINPUT_GAMEPAD_A) [_pressedButtons addObject: OFGameControllerSouthButton]; if (state.Gamepad.wButtons & XINPUT_GAMEPAD_X) [_pressedButtons addObject: OFGameControllerWestButton]; if (state.Gamepad.wButtons & XINPUT_GAMEPAD_B) [_pressedButtons addObject: OFGameControllerEastButton]; if (state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) [_pressedButtons addObject: OFGameControllerLeftShoulderButton]; if (state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) [_pressedButtons addObject: OFGameControllerRightShoulderButton]; if (state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) [_pressedButtons addObject: OFGameControllerLeftStickButton]; if (state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) [_pressedButtons addObject: OFGameControllerRightStickButton]; if (state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) [_pressedButtons addObject: OFGameControllerDPadUpButton]; if (state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) [_pressedButtons addObject: OFGameControllerDPadDownButton]; if (state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) [_pressedButtons addObject: OFGameControllerDPadLeftButton]; if (state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) [_pressedButtons addObject: OFGameControllerDPadRightButton]; if (state.Gamepad.wButtons & XINPUT_GAMEPAD_START) [_pressedButtons addObject: OFGameControllerStartButton]; if (state.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) [_pressedButtons addObject: OFGameControllerSelectButton]; _leftTriggerPressure = (float)state.Gamepad.bLeftTrigger / 255; _rightTriggerPressure = (float)state.Gamepad.bRightTrigger / 255; if (_leftTriggerPressure > 0) [_pressedButtons addObject: OFGameControllerLeftTriggerButton]; if (_rightTriggerPressure > 0) [_pressedButtons addObject: OFGameControllerRightTriggerButton]; _leftAnalogStickPosition = OFMakePoint( (float)state.Gamepad.sThumbLX / (state.Gamepad.sThumbLX < 0 ? -INT16_MIN : INT16_MAX), -(float)state.Gamepad.sThumbLY / (state.Gamepad.sThumbLY < 0 ? -INT16_MIN : INT16_MAX)); _rightAnalogStickPosition = OFMakePoint( (float)state.Gamepad.sThumbRX / (state.Gamepad.sThumbRX < 0 ? -INT16_MIN : INT16_MAX), -(float)state.Gamepad.sThumbRY / (state.Gamepad.sThumbRY < 0 ? -INT16_MIN : INT16_MAX)); } - (OFString *)name { return [OFString stringWithFormat: @"XInput %s device", XInputVersion]; } - (OFSet OF_GENERIC(OFGameControllerButton) *)buttons { return [OFSet setWithObjects: OFGameControllerNorthButton, OFGameControllerSouthButton, OFGameControllerWestButton, OFGameControllerEastButton, OFGameControllerLeftTriggerButton, OFGameControllerRightTriggerButton, OFGameControllerLeftShoulderButton, OFGameControllerRightShoulderButton, OFGameControllerLeftStickButton, OFGameControllerRightStickButton, OFGameControllerDPadLeftButton, OFGameControllerDPadRightButton, OFGameControllerDPadUpButton, OFGameControllerDPadDownButton, OFGameControllerStartButton, OFGameControllerSelectButton, nil]; } - (OFSet OF_GENERIC(OFGameControllerButton) *)pressedButtons { return [[_pressedButtons copy] autorelease]; } - (bool)hasLeftAnalogStick { return true; } - (bool)hasRightAnalogStick { return true; } - (float)pressureForButton: (OFGameControllerButton)button { if (button == OFGameControllerLeftTriggerButton) return _leftTriggerPressure; if (button == OFGameControllerRightTriggerButton) return _rightTriggerPressure; return [super pressureForButton: button]; } @end