/* * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im> * * All rights reserved. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 3.0 only, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * version 3.0 for more details. * * You should have received a copy of the GNU Lesser General Public License * version 3.0 along with this program. If not, see * <https://www.gnu.org/licenses/>. */ #include "config.h" #import "OFNintendo3DSGameController.h" #import "OFArray.h" #import "OFSet.h" #import "OFOutOfRangeException.h" #define id id_3ds #include <3ds.h> #undef id static OFArray OF_GENERIC(OFGameController *) *controllers; static void initControllers(void) { void *pool = objc_autoreleasePoolPush(); controllers = [[OFArray alloc] initWithObject: [[[OFNintendo3DSGameController alloc] init] autorelease]]; objc_autoreleasePoolPop(pool); } @implementation OFNintendo3DSGameController @synthesize leftAnalogStickPosition = _leftAnalogStickPosition; + (OFArray OF_GENERIC(OFGameController *) *)controllers { static OFOnceControl onceControl = OFOnceControlInitValue; OFOnce(&onceControl, initControllers); return [[controllers retain] autorelease]; } - (instancetype)init { self = [super init]; @try { _pressedButtons = [[OFMutableSet alloc] initWithCapacity: 18]; [self retrieveState]; } @catch (id e) { [self release]; @throw e; } return self; } - (void)dealloc { [_pressedButtons release]; [super dealloc]; } - (void)retrieveState { u32 keys; circlePosition pos; hidScanInput(); keys = hidKeysHeld(); hidCircleRead(&pos); [_pressedButtons removeAllObjects]; if (keys & KEY_X) [_pressedButtons addObject: OFGameControllerNorthButton]; if (keys & KEY_B) [_pressedButtons addObject: OFGameControllerSouthButton]; if (keys & KEY_Y) [_pressedButtons addObject: OFGameControllerWestButton]; if (keys & KEY_A) [_pressedButtons addObject: OFGameControllerEastButton]; if (keys & KEY_ZL) [_pressedButtons addObject: OFGameControllerLeftTriggerButton]; if (keys & KEY_ZR) [_pressedButtons addObject: OFGameControllerRightTriggerButton]; if (keys & KEY_L) [_pressedButtons addObject: OFGameControllerLeftShoulderButton]; if (keys & KEY_R) [_pressedButtons addObject: OFGameControllerRightShoulderButton]; if (keys & KEY_DUP) [_pressedButtons addObject: OFGameControllerDPadUpButton]; if (keys & KEY_DDOWN) [_pressedButtons addObject: OFGameControllerDPadDownButton]; if (keys & KEY_DLEFT) [_pressedButtons addObject: OFGameControllerDPadLeftButton]; if (keys & KEY_DRIGHT) [_pressedButtons addObject: OFGameControllerDPadRightButton]; if (keys & KEY_START) [_pressedButtons addObject: OFGameControllerStartButton]; if (keys & KEY_SELECT) [_pressedButtons addObject: OFGameControllerSelectButton]; if (keys & KEY_CSTICK_UP) [_pressedButtons addObject: OFGameControllerCPadUpButton]; if (keys & KEY_CSTICK_DOWN) [_pressedButtons addObject: OFGameControllerCPadDownButton]; if (keys & KEY_CSTICK_LEFT) [_pressedButtons addObject: OFGameControllerCPadLeftButton]; if (keys & KEY_CSTICK_RIGHT) [_pressedButtons addObject: OFGameControllerCPadRightButton]; _leftAnalogStickPosition = OFMakePoint( (float)pos.dx / (pos.dx < 0 ? -INT16_MIN : INT16_MAX), (float)pos.dy / (pos.dy < 0 ? -INT16_MIN : INT16_MAX)); } - (OFString *)name { return @"Nintendo 3DS"; } - (OFSet OF_GENERIC(OFGameControllerButton) *)buttons { return [OFSet setWithObjects: OFGameControllerNorthButton, OFGameControllerSouthButton, OFGameControllerWestButton, OFGameControllerEastButton, OFGameControllerLeftTriggerButton, OFGameControllerRightTriggerButton, OFGameControllerRightShoulderButton, OFGameControllerLeftShoulderButton, OFGameControllerDPadUpButton, OFGameControllerDPadDownButton, OFGameControllerDPadLeftButton, OFGameControllerDPadRightButton, OFGameControllerStartButton, OFGameControllerSelectButton, OFGameControllerCPadRightButton, OFGameControllerCPadLeftButton, OFGameControllerCPadUpButton, OFGameControllerCPadDownButton, nil]; } - (OFSet OF_GENERIC(OFGameControllerButton) *)pressedButtons { return [[_pressedButtons copy] autorelease]; } - (bool)hasLeftAnalogStick { return true; } - (bool)hasRightAnalogStick { return false; } @end