/* * Copyright (c) 2008-2023 Jonathan Schleifer <js@nil.im> * * All rights reserved. * * This file is part of ObjFW. It may be distributed under the terms of the * Q Public License 1.0, which can be found in the file LICENSE.QPL included in * the packaging of this file. * * Alternatively, it may be distributed under the terms of the GNU General * Public License, either version 2 or 3, which can be found in the file * LICENSE.GPLv2 or LICENSE.GPLv3 respectively included in the packaging of this * file. */ #import "OFObject.h" #import "OFKernelEventObserver.h" #import "OFRunLoop.h" #import "OFSocket.h" OF_ASSUME_NONNULL_BEGIN /** @file */ @class OFData; @class OFSequencedPacketSocket; #ifdef OF_HAVE_BLOCKS /** * @brief A block which is called when a packet has been received. * * @param length The length of the packet * @param exception An exception which occurred while receiving or `nil` on * success * @return A bool whether the same block should be used for the next receive */ typedef bool (^OFSequencedPacketSocketAsyncReceiveBlock)(size_t length, id _Nullable exception); /** * @brief A block which is called when a packet has been sent. * * @param exception An exception which occurred while reading or `nil` on * success * @return The data to repeat the send with or nil if it should not repeat */ typedef OFData *_Nullable (^OFSequencedPacketSocketAsyncSendDataBlock)( id _Nullable exception); /** * @brief A block which is called when the socket accepted a connection. * * @param acceptedSocket The socket which has been accepted * @param exception An exception which occurred while accepting the socket or * `nil` on success * @return A bool whether the same block should be used for the next incoming * connection */ typedef bool (^OFSequencedPacketSocketAsyncAcceptBlock)( OFSequencedPacketSocket *acceptedSocket, id _Nullable exception); #endif /** * @protocol OFSequencedPacketSocketDelegate OFSequencedPacketSocket.h \ * ObjFW/OFSequencedPacketSocket.h * * @brief A delegate for OFSequencedPacketSocket. */ @protocol OFSequencedPacketSocketDelegate <OFObject> @optional /** * @brief This method is called when a packet has been received. * * @param socket The sequenced packet socket which received a packet * @param buffer The buffer the packet has been written to * @param length The length of the packet * @param exception An exception that occurred while receiving, or nil on * success * @return A bool whether the same block should be used for the next receive */ - (bool)socket: (OFSequencedPacketSocket *)socket didReceiveIntoBuffer: (void *)buffer length: (size_t)length exception: (nullable id)exception; /** * @brief This method is called when a packet has been sent. * * @param socket The sequenced packet socket which sent a packet * @param data The data which was sent * @param exception An exception that occurred while sending, or nil on success * @return The data to repeat the send with or nil if it should not repeat */ - (nullable OFData *)socket: (OFSequencedPacketSocket *)socket didSendData: (OFData *)data exception: (nullable id)exception; /** * @brief A method which is called when a socket accepted a connection. * * @param socket The socket which accepted the connection * @param acceptedSocket The socket which has been accepted * @param exception An exception that occurred while accepting, or nil on * success * @return A bool whether to accept the next incoming connection */ - (bool)socket: (OFSequencedPacketSocket *)socket didAcceptSocket: (OFSequencedPacketSocket *)acceptedSocket exception: (nullable id)exception; @end /** * @class OFSequencedPacketSocket OFSequencedPacketSocket.h \ * ObjFW/OFSequencedPacketSocket.h * * @brief A base class for sequenced packet sockets. * * @warning Even though the OFCopying protocol is implemented, it does *not* * return an independent copy of the socket, but instead retains it. * This is so that the socket can be used as a key for a dictionary, * so context can be associated with a socket. Using a socket in more * than one thread at the same time is not thread-safe, even if copy * was called to create one "instance" for every thread! */ @interface OFSequencedPacketSocket: OFObject <OFCopying, OFReadyForReadingObserving, OFReadyForWritingObserving> { OFSocketHandle _socket; #ifdef OF_AMIGAOS LONG _socketID; /* unused, reserved for ABI stability */ int _family; /* unused, reserved for ABI stability */ #endif bool _canBlock, _listening; OFSocketAddress _remoteAddress; id _Nullable _delegate; OF_RESERVE_IVARS(OFSequencedPacketSocket, 4) } /** * @brief Whether the socket can block. * * By default, a socket can block. * * @throw OFGetOptionFailedException The option could not be retrieved * @throw OFSetOptionFailedException The option could not be set */ @property (nonatomic) bool canBlock; /** * @brief Whether the socket is a listening socket. */ @property (readonly, nonatomic, getter=isListening) bool listening; /** * @brief The remote address. * * @note This only works for accepted sockets! * * @throw OFNotOpenException The socket is not open * @throw OFInvalidArgumentException The socket has no remote address */ @property (readonly, nonatomic) const OFSocketAddress *remoteAddress; /** * @brief The delegate for asynchronous operations on the socket. * * @note The delegate is retained for as long as asynchronous operations are * still ongoing. */ @property OF_NULLABLE_PROPERTY (assign, nonatomic) id <OFSequencedPacketSocketDelegate> delegate; /** * @brief Returns a new, autoreleased OFSequencedPacketSocket. * * @return A new, autoreleased OFSequencedPacketSocket */ + (instancetype)socket; /** * @brief Receives a packet and stores it into the specified buffer. * * If the buffer is too small, the receive operation fails. * * @param buffer The buffer to write the packet to * @param length The length of the buffer * @return The length of the received packet * @throw OFReadFailedException Receiving failed * @throw OFNotOpenException The socket is not open */ - (size_t)receiveIntoBuffer: (void *)buffer length: (size_t)length; /** * @brief Asynchronously receives a packet and stores it into the specified * buffer. * * If the buffer is too small, the receive operation fails. * * @param buffer The buffer to write the packet to * @param length The length of the buffer */ - (void)asyncReceiveIntoBuffer: (void *)buffer length: (size_t)length; /** * @brief Asynchronously receives a packet and stores it into the specified * buffer. * * If the buffer is too small, the receive operation fails. * * @param buffer The buffer to write the packet to * @param length The length of the buffer * @param runLoopMode The run loop mode in which to perform the async receive */ - (void)asyncReceiveIntoBuffer: (void *)buffer length: (size_t)length runLoopMode: (OFRunLoopMode)runLoopMode; #ifdef OF_HAVE_BLOCKS /** * @brief Asynchronously receives a packet and stores it into the specified * buffer. * * If the buffer is too small, the receive operation fails. * * @param buffer The buffer to write the packet to * @param length The length of the buffer * @param block The block to call when the packet has been received. If the * block returns true, it will be called again with the same * buffer and maximum length when more packets have been received. * If you want the next method in the queue to handle the packet * received next, you need to return false from the method. */ - (void)asyncReceiveIntoBuffer: (void *)buffer length: (size_t)length block: (OFSequencedPacketSocketAsyncReceiveBlock)block; /** * @brief Asynchronously receives a packet and stores it into the specified * buffer. * * If the buffer is too small, the receive operation fails. * * @param buffer The buffer to write the packet to * @param length The length of the buffer * @param runLoopMode The run loop mode in which to perform the async receive * @param block The block to call when the packet has been received. If the * block returns true, it will be called again with the same * buffer and maximum length when more packets have been received. * If you want the next method in the queue to handle the packet * received next, you need to return false from the method. */ - (void)asyncReceiveIntoBuffer: (void *)buffer length: (size_t)length runLoopMode: (OFRunLoopMode)runLoopMode block: (OFSequencedPacketSocketAsyncReceiveBlock)block; #endif /** * @brief Sends the specified packet. * * @param buffer The buffer to send as a packet * @param length The length of the buffer * @throw OFWriteFailedException Sending failed * @throw OFNotOpenException The socket is not open */ - (void)sendBuffer: (const void *)buffer length: (size_t)length; /** * @brief Asynchronously sends the specified packet. * * @param data The data to send as a packet */ - (void)asyncSendData: (OFData *)data; /** * @brief Asynchronously sends the specified packet. * * @param data The data to send as a packet * @param runLoopMode The run loop mode in which to perform the async send */ - (void)asyncSendData: (OFData *)data runLoopMode: (OFRunLoopMode)runLoopMode; #ifdef OF_HAVE_BLOCKS /** * @brief Asynchronously sends the specified packet. * * @param data The data to send as a packet * @param block The block to call when the packet has been sent. It should * return the data for the next send with the same callback or nil * if it should not repeat. */ - (void)asyncSendData: (OFData *)data block: (OFSequencedPacketSocketAsyncSendDataBlock)block; /** * @brief Asynchronously sends the specified packet. * * @param data The data to send as a packet * @param runLoopMode The run loop mode in which to perform the async send * @param block The block to call when the packet has been sent. It should * return the data for the next send with the same callback or nil * if it should not repeat. */ - (void)asyncSendData: (OFData *)data runLoopMode: (OFRunLoopMode)runLoopMode block: (OFSequencedPacketSocketAsyncSendDataBlock)block; #endif /** * @brief Listen on the socket. * * @param backlog Maximum length for the queue of pending connections. * @throw OFListenOnSocketFailedException Listening failed * @throw OFNotOpenException The socket is not open */ - (void)listenWithBacklog: (int)backlog; /** * @brief Listen on the socket. * * @throw OFListenOnSocketFailedException Listening failed * @throw OFNotOpenException The socket is not open */ - (void)listen; /** * @brief Accept an incoming connection. * * @return An autoreleased sequenced packet socket for the accepted connection. * @throw OFAcceptSocketFailedException Accepting failed * @throw OFNotOpenException The socket is not open */ - (instancetype)accept; /** * @brief Asynchronously accept an incoming connection. */ - (void)asyncAccept; /** * @brief Asynchronously accept an incoming connection. * * @param runLoopMode The run loop mode in which to perform the async accept */ - (void)asyncAcceptWithRunLoopMode: (OFRunLoopMode)runLoopMode; #ifdef OF_HAVE_BLOCKS /** * @brief Asynchronously accept an incoming connection. * * @param block The block to execute when a new connection has been accepted. * Returns whether the next incoming connection should be accepted * by the specified block as well. */ - (void)asyncAcceptWithBlock: (OFSequencedPacketSocketAsyncAcceptBlock)block; /** * @brief Asynchronously accept an incoming connection. * * @param runLoopMode The run loop mode in which to perform the async accept * @param block The block to execute when a new connection has been accepted. * Returns whether the next incoming connection should be accepted * by the specified block as well. */ - (void) asyncAcceptWithRunLoopMode: (OFRunLoopMode)runLoopMode block: (OFSequencedPacketSocketAsyncAcceptBlock)block; #endif /** * @brief Cancels all pending asynchronous requests on the socket. */ - (void)cancelAsyncRequests; /** * @brief Releases the socket from the current thread. * * This is necessary on some platforms in order to allow a different thread to * use the socket, e.g. on AmigaOS, but you should call it on all operating * systems before using the socket from a different thread. * * After calling this method, you must no longer use the socket until * @ref obtainSocketForCurrentThread has been called. */ - (void)releaseSocketFromCurrentThread; /** * @brief Obtains the socket for the current thread. * * This is necessary on some platforms in order to allow a different thread to * use the socket, e.g. on AmigaOS, but you should call it on all operating * systems before using the socket from a different thread. * * You must only call this method after @ref releaseSocketFromCurrentThread has * been called from a different thread. */ - (void)obtainSocketForCurrentThread; /** * @brief Closes the socket so that it can neither receive nor send any more * datagrams. * * @throw OFNotOpenException The socket is not open */ - (void)close; @end OF_ASSUME_NONNULL_END