/* * Copyright (c) 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, * 2018, 2019, 2020 * Jonathan Schleifer <js@nil.im> * * All rights reserved. * * This file is part of ObjFW. It may be distributed under the terms of the * Q Public License 1.0, which can be found in the file LICENSE.QPL included in * the packaging of this file. * * Alternatively, it may be distributed under the terms of the GNU General * Public License, either version 2 or 3, which can be found in the file * LICENSE.GPLv2 or LICENSE.GPLv3 respectively included in the packaging of this * file. */ #include "config.h" #include <errno.h> #import "thread.h" #import "macros.h" #include <windows.h> struct thread_context { void (*function)(id); id object; }; static WINAPI void functionWrapper(struct thread_context *context) { context->function(context->object); free(context); } int of_thread_attr_init(of_thread_attr_t *attr) { attr->priority = 0; attr->stackSize = 0; return 0; } int of_thread_new(of_thread_t *thread, const char *name, void (*function)(id), id object, const of_thread_attr_t *attr) { DWORD priority = THREAD_PRIORITY_NORMAL; struct thread_context *context; DWORD threadID; if (attr != NULL && attr->priority != 0) { if (attr->priority < -1 || attr->priority > 1) return EINVAL; if (attr->priority < 0) priority = THREAD_PRIORITY_LOWEST + (1.0 + attr->priority) * (THREAD_PRIORITY_NORMAL - THREAD_PRIORITY_LOWEST); else priority = THREAD_PRIORITY_NORMAL + attr->priority * (THREAD_PRIORITY_HIGHEST - THREAD_PRIORITY_NORMAL); } if ((context = malloc(sizeof(*context))) == NULL) return ENOMEM; context->function = function; context->object = object; *thread = CreateThread(NULL, (attr != NULL ? attr->stackSize : 0), (LPTHREAD_START_ROUTINE)functionWrapper, context, 0, &threadID); if (thread == NULL) { int error; switch (GetLastError()) { case ERROR_NOT_ENOUGH_MEMORY: error = ENOMEM; break; case ERROR_ACCESS_DENIED: error = EACCES; break; default: OF_ENSURE(0); } free(context); return error; } if (attr != NULL && attr->priority != 0) OF_ENSURE(!SetThreadPriority(*thread, priority)); return 0; } int of_thread_join(of_thread_t thread) { switch (WaitForSingleObject(thread, INFINITE)) { case WAIT_OBJECT_0: CloseHandle(thread); return 0; case WAIT_FAILED: switch (GetLastError()) { case ERROR_INVALID_HANDLE: return EINVAL; default: OF_ENSURE(0); } default: OF_ENSURE(0); } } int of_thread_detach(of_thread_t thread) { CloseHandle(thread); return 0; } void of_thread_set_name(const char *name) { }