/* * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im> * * All rights reserved. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 3.0 only, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * version 3.0 for more details. * * You should have received a copy of the GNU Lesser General Public License * version 3.0 along with this program. If not, see * <https://www.gnu.org/licenses/>. */ #include "config.h" #import "OHNintendo3DSGamepad.h" #import "OFDictionary.h" #import "OHGameControllerAxis.h" #import "OHGameControllerButton.h" #import "OHGameControllerDirectionalPad.h" static OFString *const buttonNames[] = { @"A", @"B", @"X", @"Y", @"L", @"R", @"ZL", @"ZR", @"Start", @"Select" }; static const size_t numButtons = sizeof(buttonNames) / sizeof(*buttonNames); @implementation OHNintendo3DSGamepad - (instancetype)init { self = [super init]; @try { void *pool = objc_autoreleasePoolPush(); OFMutableDictionary *buttons = [OFMutableDictionary dictionaryWithCapacity: numButtons]; OFMutableDictionary *directionalPads; OHGameControllerAxis *xAxis, *yAxis; OHGameControllerDirectionalPad *directionalPad; OHGameControllerButton *up, *down, *left, *right; for (size_t i = 0; i < numButtons; i++) { OHGameControllerButton *button = [[[OHGameControllerButton alloc] initWithName: buttonNames[i]] autorelease]; [buttons setObject: button forKey: buttonNames[i]]; } [buttons makeImmutable]; _buttons = [buttons retain]; _axes = [[OFDictionary alloc] init]; directionalPads = [OFMutableDictionary dictionaryWithCapacity: 3]; xAxis = [[[OHGameControllerAxis alloc] initWithName: @"X"] autorelease]; yAxis = [[[OHGameControllerAxis alloc] initWithName: @"Y"] autorelease]; directionalPad = [[[OHGameControllerDirectionalPad alloc] initWithName: @"Circle Pad" xAxis: xAxis yAxis: yAxis] autorelease]; [directionalPads setObject: directionalPad forKey: @"Circle Pad"]; xAxis = [[[OHGameControllerAxis alloc] initWithName: @"CX"] autorelease]; yAxis = [[[OHGameControllerAxis alloc] initWithName: @"CY"] autorelease]; directionalPad = [[[OHGameControllerDirectionalPad alloc] initWithName: @"C-Stick" xAxis: xAxis yAxis: yAxis] autorelease]; [directionalPads setObject: directionalPad forKey: @"C-Stick"]; up = [[[OHGameControllerButton alloc] initWithName: @"D-Pad Up"] autorelease]; down = [[[OHGameControllerButton alloc] initWithName: @"D-Pad Down"] autorelease]; left = [[[OHGameControllerButton alloc] initWithName: @"D-Pad Left"] autorelease]; right = [[[OHGameControllerButton alloc] initWithName: @"D-Pad Right"] autorelease]; directionalPad = [[[OHGameControllerDirectionalPad alloc] initWithName: @"D-Pad" up: up down: down left: left right: right] autorelease]; [directionalPads setObject: directionalPad forKey: @"D-Pad"]; [directionalPads makeImmutable]; _directionalPads = [directionalPads retain]; objc_autoreleasePoolPop(pool); } @catch (id e) { [self release]; @throw e; } return self; } - (OHGameControllerButton *)northButton { return [_buttons objectForKey: @"X"]; } - (OHGameControllerButton *)southButton { return [_buttons objectForKey: @"B"]; } - (OHGameControllerButton *)westButton { return [_buttons objectForKey: @"Y"]; } - (OHGameControllerButton *)eastButton { return [_buttons objectForKey: @"A"]; } - (OHGameControllerButton *)leftShoulderButton { return [_buttons objectForKey: @"L"]; } - (OHGameControllerButton *)rightShoulderButton { return [_buttons objectForKey: @"R"]; } - (OHGameControllerButton *)leftTriggerButton { return [_buttons objectForKey: @"ZL"]; } - (OHGameControllerButton *)rightTriggerButton { return [_buttons objectForKey: @"ZR"]; } - (OHGameControllerButton *)menuButton { return [_buttons objectForKey: @"Start"]; } - (OHGameControllerButton *)optionsButton { return [_buttons objectForKey: @"Select"]; } - (OHGameControllerDirectionalPad *)leftThumbstick { return [_directionalPads objectForKey: @"Circle Pad"]; } - (OHGameControllerDirectionalPad *)rightThumbstick { return [_directionalPads objectForKey: @"C-Stick"]; } - (OHGameControllerDirectionalPad *)dPad { return [_directionalPads objectForKey: @"D-Pad"]; } @end