/* * Copyright (c) 2008-2023 Jonathan Schleifer <js@nil.im> * * All rights reserved. * * This file is part of ObjFW. It may be distributed under the terms of the * Q Public License 1.0, which can be found in the file LICENSE.QPL included in * the packaging of this file. * * Alternatively, it may be distributed under the terms of the GNU General * Public License, either version 2 or 3, which can be found in the file * LICENSE.GPLv2 or LICENSE.GPLv3 respectively included in the packaging of this * file. */ #include "config.h" #import "OFMatrix4x4.h" #import "OFOnce.h" #import "OFString.h" static const float identityValues[4][4] = { { 1, 0, 0, 0 }, { 0, 1, 0, 0 }, { 0, 0, 1, 0 }, { 0, 0, 0, 1 } }; @implementation OFMatrix4x4 + (OFMatrix4x4 *)identityMatrix { return [[[OFMatrix4x4 alloc] initWithValues: identityValues] autorelease]; } + (instancetype)matrixWithValues: (const float [4][4])values { return [[[self alloc] initWithValues: values] autorelease]; } - (instancetype)initWithValues: (const float [4][4])values { self = [super init]; memcpy(_values, values, sizeof(_values)); return self; } - (float (*)[4])values { return _values; } - (instancetype)copy { return [[OFMatrix4x4 alloc] initWithValues: (const float (*)[4])_values]; } - (bool)isEqual: (OFMatrix4x4 *)matrix { if (![matrix isKindOfClass: [OFMatrix4x4 class]]) return false; return (memcmp(_values, matrix->_values, sizeof(_values)) == 0); } - (unsigned long)hash { unsigned long hash; OFHashInit(&hash); for (uint_fast8_t i = 0; i < 4; i++) for (uint_fast8_t j = 0; j < 4; j++) OFHashAddHash(&hash, OFFloatToRawUInt32(_values[i][j])); OFHashFinalize(&hash); return hash; } - (void)multiplyWithMatrix: (OFMatrix4x4 *)matrix { float right[4][4]; memcpy(right, _values, sizeof(right)); #define left matrix->_values _values[0][0] = left[0][0] * right[0][0] + left[0][1] * right[1][0] + left[0][2] * right[2][0] + left[0][3] * right[3][0]; _values[0][1] = left[0][0] * right[0][1] + left[0][1] * right[1][1] + left[0][2] * right[2][1] + left[0][3] * right[3][1]; _values[0][2] = left[0][0] * right[0][2] + left[0][1] * right[1][2] + left[0][2] * right[2][2] + left[0][3] * right[3][2]; _values[0][3] = left[0][0] * right[0][3] + left[0][1] * right[1][3] + left[0][2] * right[2][3] + left[0][3] * right[3][3]; _values[1][0] = left[1][0] * right[0][0] + left[1][1] * right[1][0] + left[1][2] * right[2][0] + left[1][3] * right[3][0]; _values[1][1] = left[1][0] * right[0][1] + left[1][1] * right[1][1] + left[1][2] * right[2][1] + left[1][3] * right[3][1]; _values[1][2] = left[1][0] * right[0][2] + left[1][1] * right[1][2] + left[1][2] * right[2][2] + left[1][3] * right[3][2]; _values[1][3] = left[1][0] * right[0][3] + left[1][1] * right[1][3] + left[1][2] * right[2][3] + left[1][3] * right[3][3]; _values[2][0] = left[2][0] * right[0][0] + left[2][1] * right[1][0] + left[2][2] * right[2][0] + left[2][3] * right[3][0]; _values[2][1] = left[2][0] * right[0][1] + left[2][1] * right[1][1] + left[2][2] * right[2][1] + left[2][3] * right[3][1]; _values[2][2] = left[2][0] * right[0][2] + left[2][1] * right[1][2] + left[2][2] * right[2][2] + left[2][3] * right[3][2]; _values[2][3] = left[2][0] * right[0][3] + left[2][1] * right[1][3] + left[2][2] * right[2][3] + left[2][3] * right[3][3]; _values[3][0] = left[3][0] * right[0][0] + left[3][1] * right[1][0] + left[3][2] * right[2][0] + left[3][3] * right[3][0]; _values[3][1] = left[3][0] * right[0][1] + left[3][1] * right[1][1] + left[3][2] * right[2][1] + left[3][3] * right[3][1]; _values[3][2] = left[3][0] * right[0][2] + left[3][1] * right[1][2] + left[3][2] * right[2][2] + left[3][3] * right[3][2]; _values[3][3] = left[3][0] * right[0][3] + left[3][1] * right[1][3] + left[3][2] * right[2][3] + left[3][3] * right[3][3]; #undef left } - (void)translateWithVector: (OFVector3D)vector { OFMatrix4x4 *translation = [[OFMatrix4x4 alloc] initWithValues: (const float [4][4]){ { 1, 0, 0, vector.x }, { 0, 1, 0, vector.y }, { 0, 0, 1, vector.z }, { 0, 0, 0, 1 } }]; [self multiplyWithMatrix: translation]; [translation release]; } - (void)scaleWithVector: (OFVector3D)vector { OFMatrix4x4 *scale = [[OFMatrix4x4 alloc] initWithValues: (const float [4][4]){ { vector.x, 0, 0, 0 }, { 0, vector.y, 0, 0 }, { 0, 0, vector.z, 0 }, { 0, 0, 0, 1 } }]; [self multiplyWithMatrix: scale]; [scale release]; } - (OFVector4D)transformedVector: (OFVector4D)vector { return OFMakeVector4D( _values[0][0] * vector.x + _values[0][1] * vector.y + _values[0][2] * vector.z + _values[0][3] * vector.w, _values[1][0] * vector.x + _values[1][1] * vector.y + _values[1][2] * vector.z + _values[1][3] * vector.w, _values[2][0] * vector.x + _values[2][1] * vector.y + _values[2][2] * vector.z + _values[2][3] * vector.w, _values[3][0] * vector.x + _values[3][1] * vector.y + _values[3][2] * vector.z + _values[3][3] * vector.w); } - (OFString *)description { return [OFString stringWithFormat: @"<OFMatrix4x4: {\n" @"\t%g %g %g %g\n" @"\t%g %g %g %g\n" @"\t%g %g %g %g\n" @"\t%g %g %g %g\n" @"}>", _values[0][0], _values[0][1], _values[0][2], _values[0][3], _values[1][0], _values[1][1], _values[1][2], _values[1][3], _values[2][0], _values[2][1], _values[2][2], _values[2][3], _values[3][0], _values[3][1], _values[3][2], _values[3][3]]; } @end