/* * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im> * * All rights reserved. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 3.0 only, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * version 3.0 for more details. * * You should have received a copy of the GNU Lesser General Public License * version 3.0 along with this program. If not, see * <https://www.gnu.org/licenses/>. */ #include "config.h" #import "OHWiimoteWithNunchuk.h" #import "OFDictionary.h" #import "OHGameControllerAxis.h" #import "OHGameControllerButton.h" #import "OHGameControllerDirectionalPad.h" #import "OHGameControllerDirectionalPad+Private.h" #import "OHGameControllerElement.h" #import "OHGameControllerElement+Private.h" #import "OHWiimote+Private.h" static OFString *const buttonNames[] = { @"C", @"Z" }; static const size_t numButtons = sizeof(buttonNames) / sizeof(*buttonNames); @implementation OHWiimoteWithNunchuk - (instancetype)oh_init { self = [super oh_init]; @try { void *pool = objc_autoreleasePoolPush(); OFMutableDictionary *buttons = [[_buttons mutableCopy] autorelease]; OFMutableDictionary *directionalPads = [[_directionalPads mutableCopy] autorelease]; OHGameControllerAxis *xAxis, *yAxis; OHGameControllerDirectionalPad *directionalPad; for (size_t i = 0; i < numButtons; i++) { OHGameControllerButton *button = [OHGameControllerButton oh_elementWithName: buttonNames[i] analog: false]; [buttons setObject: button forKey: buttonNames[i]]; } xAxis = [OHGameControllerAxis oh_elementWithName: @"X" analog: true]; yAxis = [OHGameControllerAxis oh_elementWithName: @"Y" analog: true]; directionalPad = [OHGameControllerDirectionalPad oh_padWithName: @"Analog Stick" xAxis: xAxis yAxis: yAxis analog: true]; [directionalPads setObject: directionalPad forKey: @"Analog Stick"]; [buttons makeImmutable]; [_buttons release]; _buttons = [buttons retain]; [directionalPads makeImmutable]; [_directionalPads release]; _directionalPads = [directionalPads retain]; objc_autoreleasePoolPop(pool); } @catch (id e) { [self release]; @throw e; } return self; } @end