/* * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im> * * All rights reserved. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 3.0 only, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * version 3.0 for more details. * * You should have received a copy of the GNU Lesser General Public License * version 3.0 along with this program. If not, see * <https://www.gnu.org/licenses/>. */ #import "OFSequencedPacketSocket.h" #import "OFRunLoop.h" OF_ASSUME_NONNULL_BEGIN /** @file */ @class OFDictionary OF_GENERIC(KeyType, ObjectType); @class OFSCTPSocket; @class OFString; /** * @brief A key for the SCTP message info. * * Possible values are: * * * @ref OFSCTPStreamID * * @ref OFSCTPPPID * * @ref OFSCTPUnordered */ typedef OFConstantString *OFSCTPMessageInfoKey; /** * @brief A dictionary mapping keys of type @ref OFSCTPMessageInfoKey to their * values. */ typedef OFDictionary OF_GENERIC(OFSCTPMessageInfoKey, id) *OFSCTPMessageInfo; #ifdef __cplusplus extern "C" { #endif /** * @brief The SCTP stream ID for which the message was send / received. * * This is an `uint16_t` wrapped in an @ref OFNumber. */ extern const OFSCTPMessageInfoKey OFSCTPStreamID; /** * @brief The Payload Protocol Identifier for the message. * * This is an `uint32_t` wrapped in an @ref OFNumber. */ extern const OFSCTPMessageInfoKey OFSCTPPPID; /** * @brief Whether the message is send / received out of order. * * Possible values are an @ref OFNumber with either `true` or `false`. */ extern const OFSCTPMessageInfoKey OFSCTPUnordered; #ifdef __cplusplus } #endif #ifdef OF_HAVE_BLOCKS /** * @brief A block which is called when the socket connected. * * @param exception An exception which occurred while connecting the socket or * `nil` on success */ typedef void (^OFSCTPSocketAsyncConnectBlock)(id _Nullable exception); /** * @brief A block which is called when a message has been received. * * @param length The length of the message * @param info Information about the message, see @ref OFSCTPMessageInfo * @param exception An exception which occurred while receiving or `nil` on * success * @return A bool whether the same block should be used for the next receive */ typedef bool (^OFSCTPSocketAsyncReceiveBlock)(size_t length, OFSCTPMessageInfo info, id _Nullable exception); /** * @brief A block which is called when a message has been sent. * * @param exception An exception which occurred while reading or `nil` on * success * @return The data to repeat the send with or nil if it should not repeat */ typedef OFData *_Nullable (^OFSCTPSocketAsyncSendDataBlock)( id _Nullable exception); #endif /** * @protocol OFSCTPSocketDelegate OFSCTPSocket.h ObjFW/OFSCTPSocket.h * * A delegate for OFSCTPSocket. */ @protocol OFSCTPSocketDelegate <OFSequencedPacketSocketDelegate> @optional /** * @brief A method which is called when a socket connected. * * @param socket The socket which connected * @param host The host connected to * @param port The port on the host connected to * @param exception An exception that occurred while connecting, or nil on * success */ - (void)socket: (OFSCTPSocket *)socket didConnectToHost: (OFString *)host port: (uint16_t)port exception: (nullable id)exception; /** * @brief This method is called when a message has been received. * * @param socket The SCTP socket which received a message * @param buffer The buffer the message has been written to * @param length The length of the message * @param info Information about the message, see @ref OFSCTPMessageInfo * @param exception An exception that occurred while receiving, or nil on * success * @return A bool whether the same block should be used for the next receive */ - (bool)socket: (OFSCTPSocket *)socket didReceiveIntoBuffer: (void *)buffer length: (size_t)length info: (nullable OFSCTPMessageInfo)info exception: (nullable id)exception; /** * @brief This method is called when a message has been sent. * * @param socket The SCTP socket which sent a message * @param data The data which was sent * @param info Information about the message, see @ref OFSCTPMessageInfo * @param exception An exception that occurred while sending, or nil on success * @return The data to repeat the send with or nil if it should not repeat */ - (nullable OFData *)socket: (OFSCTPSocket *)socket didSendData: (OFData *)data info: (nullable OFSCTPMessageInfo)info exception: (nullable id)exception; @end /** * @class OFSCTPSocket OFSCTPSocket.h ObjFW/OFSCTPSocket.h * * @brief A class which provides methods to create and use SCTP sockets in * one-to-one mode. * * To connect to a server, create a socket and connect it. * To create a server, create a socket, bind it and listen on it. */ @interface OFSCTPSocket: OFSequencedPacketSocket { OF_RESERVE_IVARS(OFSCTPSocket, 4) } /** * @brief Whether sending messages can be delayed. Setting this to NO sets * SCTP_NODELAY on the socket. * * @throw OFGetOptionFailedException The option could not be retrieved * @throw OFSetOptionFailedException The option could not be set */ @property (nonatomic) bool canDelaySendingMessages; /** * @brief The delegate for asynchronous operations on the socket. * * @note The delegate is retained for as long as asynchronous operations are * still ongoing. */ @property OF_NULLABLE_PROPERTY (assign, nonatomic) id <OFSCTPSocketDelegate> delegate; /** * @brief Connect the OFSCTPSocket to the specified destination. * * @param host The host to connect to * @param port The port on the host to connect to * @throw OFConnectIPSocketFailedException Connecting failed * @throw OFAlreadyOpenException The socket is already connected or bound */ - (void)connectToHost: (OFString *)host port: (uint16_t)port; /** * @brief Asynchronously connect the OFSCTPSocket to the specified destination. * * @param host The host to connect to * @param port The port on the host to connect to */ - (void)asyncConnectToHost: (OFString *)host port: (uint16_t)port; /** * @brief Asynchronously connect the OFSCTPSocket to the specified destination. * * @param host The host to connect to * @param port The port on the host to connect to * @param runLoopMode The run loop mode in which to perform the async connect */ - (void)asyncConnectToHost: (OFString *)host port: (uint16_t)port runLoopMode: (OFRunLoopMode)runLoopMode; #ifdef OF_HAVE_BLOCKS /** * @brief Asynchronously connect the OFSCTPSocket to the specified destination. * * @param host The host to connect to * @param port The port on the host to connect to * @param block The block to execute once the connection has been established */ - (void)asyncConnectToHost: (OFString *)host port: (uint16_t)port block: (OFSCTPSocketAsyncConnectBlock)block; /** * @brief Asynchronously connect the OFSCTPSocket to the specified destination. * * @param host The host to connect to * @param port The port on the host to connect to * @param runLoopMode The run loop mode in which to perform the async connect * @param block The block to execute once the connection has been established */ - (void)asyncConnectToHost: (OFString *)host port: (uint16_t)port runLoopMode: (OFRunLoopMode)runLoopMode block: (OFSCTPSocketAsyncConnectBlock)block; #endif /** * @brief Bind the socket to the specified host and port. * * @param host The host to bind to. Use `@"0.0.0.0"` for IPv4 or `@"::"` for * IPv6 to bind to all. * @param port The port to bind to. If the port is 0, an unused port will be * chosen, which can be obtained using the return value. * @return The address the socket was bound to * @throw OFBindIPSocketFailedException Binding failed * @throw OFAlreadyOpenException The socket is already connected or bound */ - (OFSocketAddress)bindToHost: (OFString *)host port: (uint16_t)port; /** * @brief Receives a message for the specified stream ID and stores it into the * specified buffer. * * If the buffer is too small, the message is truncated. * * @param buffer The buffer to write the message to * @param length The length of the buffer * @param info Information about the message, see @ref OFSCTPMessageInfo * @return The length of the received message * @throw OFReadFailedException Receiving failed * @throw OFNotOpenException The socket is not open */ - (size_t)receiveIntoBuffer: (void *)buffer length: (size_t)length info: (__autoreleasing _Nullable OFSCTPMessageInfo *_Nullable)info; /** * @brief Asynchronously receives a message and stores it into the specified * buffer. * * If the buffer is too small, the message is truncated. * * @param buffer The buffer to write the message to * @param length The length of the buffer */ - (void)asyncReceiveWithInfoIntoBuffer: (void *)buffer length: (size_t)length; /** * @brief Asynchronously receives a message and stores it into the specified * buffer. * * If the buffer is too small, the message is truncated. * * @param buffer The buffer to write the message to * @param length The length of the buffer * @param runLoopMode The run loop mode in which to perform the asynchronous * receive */ - (void)asyncReceiveWithInfoIntoBuffer: (void *)buffer length: (size_t)length runLoopMode: (OFRunLoopMode)runLoopMode; #ifdef OF_HAVE_BLOCKS /** * @brief Asynchronously receives a message and stores it into the specified * buffer. * * If the buffer is too small, the message is truncated. * * @param buffer The buffer to write the message to * @param length The length of the buffer * @param block The block to call when the message has been received. If the * block returns true, it will be called again with the same * buffer and maximum length when more messages have been received. * If you want the next method in the queue to handle the message * received next, you need to return false from the method. */ - (void)asyncReceiveWithInfoIntoBuffer: (void *)buffer length: (size_t)length block: (OFSCTPSocketAsyncReceiveBlock)block; /** * @brief Asynchronously receives a message and stores it into the specified * buffer. * * If the buffer is too small, the message is truncated. * * @param buffer The buffer to write the message to * @param length The length of the buffer * @param runLoopMode The run loop mode in which to perform the asynchronous * receive * @param block The block to call when the message has been received. If the * block returns true, it will be called again with the same * buffer and maximum length when more messages have been received. * If you want the next method in the queue to handle the message * received next, you need to return false from the method. */ - (void)asyncReceiveWithInfoIntoBuffer: (void *)buffer length: (size_t)length runLoopMode: (OFRunLoopMode)runLoopMode block: (OFSCTPSocketAsyncReceiveBlock)block; #endif /** * @brief Sends the specified message on the specified stream. * * @param buffer The buffer to send as a message * @param length The length of the buffer * @param info Information about the message, see @ref OFSCTPMessageInfo * @throw OFWriteFailedException Sending failed * @throw OFNotOpenException The socket is not open */ - (void)sendBuffer: (const void *)buffer length: (size_t)length info: (nullable OFSCTPMessageInfo)info; /** * @brief Asynchronously sends the specified message on the specified stream. * * @param data The data to send as a message * @param info Information about the message, see @ref OFSCTPMessageInfo */ - (void)asyncSendData: (OFData *)data info: (nullable OFSCTPMessageInfo)info; /** * @brief Asynchronously sends the specified message on the specified stream. * * @param data The data to send as a message * @param info Information about the message, see @ref OFSCTPMessageInfo * @param runLoopMode The run loop mode in which to perform the asynchronous * send */ - (void)asyncSendData: (OFData *)data info: (nullable OFSCTPMessageInfo)info runLoopMode: (OFRunLoopMode)runLoopMode; #ifdef OF_HAVE_BLOCKS /** * @brief Asynchronously sends the specified message on the specified stream. * * @param data The data to send as a message * @param info Information about the message, see @ref OFSCTPMessageInfo * @param block The block to call when the message has been sent. It should * return the data for the next send with the same callback or nil * if it should not repeat. */ - (void)asyncSendData: (OFData *)data info: (nullable OFSCTPMessageInfo)info block: (OFSCTPSocketAsyncSendDataBlock)block; /** * @brief Asynchronously sends the specified message on the specified stream. * * @param data The data to send as a message * @param info Information about the message, see @ref OFSCTPMessageInfo * @param runLoopMode The run loop mode in which to perform the asynchronous * send * @param block The block to call when the message has been sent. It should * return the data for the next send with the same callback or nil * if it should not repeat. */ - (void)asyncSendData: (OFData *)data info: (nullable OFSCTPMessageInfo)info runLoopMode: (OFRunLoopMode)runLoopMode block: (OFSCTPSocketAsyncSendDataBlock)block; #endif @end OF_ASSUME_NONNULL_END