ObjFW  Platforms

ObjFW is known to work on the following platforms, but should run on many others as well.

Android

  • OS Versions: 4.0.4, 4.1.2, 6.0.1
  • Architectures: ARMv6, ARMv7, ARM64
  • Compilers: Clang 3.3, Clang 3.8.0
  • Runtimes: ObjFW

Bare metal ARM Cortex-M4

  • Architectures: ARMv7E-M
  • Compilers: Clang 3.5
  • Runtimes: ObjFW
  • Note: Bootloader, libc (newlib) and possibly external RAM required

DOS

  • OS Versions: Windows XP DOS Emulation, DOSBox
  • Architectures: x86
  • Compilers: DJGPP GCC 4.7.3 (djdev204)
  • Runtimes: ObjFW

DragonFlyBSD

  • OS Versions: 3.0, 3.3-DEVELOPMENT
  • Architectures: x86, x86_64
  • Compilers: GCC 4.4.7
  • Runtimes: ObjFW

FreeBSD

  • OS Versions: 9.1-rc3, 10.0
  • Architectures: x86_64
  • Compilers: Clang 3.1, Clang 3.3
  • Runtimes: ObjFW

Haiku

  • OS version: r1-alpha4
  • Architectures: x86
  • Compilers: Clang 3.2, GCC 4.6.3
  • Runtimes: ObjFW

iOS

  • Architectures: ARMv7, ARM64
  • Compilers: Clang, GCC 4.2.1
  • Runtimes: Apple

Linux

  • Architectures: Alpha, ARMv6, ARM64, m68k, MIPS (O32), PPC, SH4, x86, x86_64
  • Compilers: Clang 3.0-3.6, GCC 4.2, GCC 4.6-4.8
  • Runtimes: ObjFW

macOS

  • OS Versions: 10.5, 10.7-10.12
  • Architectures: PPC, PPC64, x86, x86_64
  • Compilers: Clang 3.1-4.0, LLVM GCC 4.2.1
  • Runtimes: Apple, ObjFW

NetBSD

  • OS Versions: 5.1-7.99
  • Architectures: ARM, ARM (big endian, BE8 mode), SPARC, SPARC64, x86, x86_64
  • Compilers: Clang 3.0-3.2, GCC 4.1.3 & 4.5.3
  • Runtimes: ObjFW

Nintendo 3DS

  • OS Versions: 9.2.0-20E, 10.5.0-30E / Homebrew Channel 1.1.0
  • Architectures: ARM (EABI)
  • Compilers: GCC 5.3.0 (devkitARM release 45)
  • Runtimes: ObjFW
  • Limitations: No threads

Nintendo DS

  • Architectures: ARM (EABI)
  • Compilers: GCC 4.8.2 (devkitARM release 42)
  • Runtimes: ObjFW
  • Limitations: No threads, no sockets
  • Note: File support requires an argv-compatible launcher (such as HBMenu)

OpenBSD

  • OS Versions: 5.2-5.7
  • Architectures: MIPS64, PPC, SPARC64, x86_64
  • Compilers: GCC 4.2.1, Clang 3.5
  • Runtimes: ObjFW

PlayStation Portable

  • OS Versions: 5.00 M33-4
  • Architectures: MIPS (EABI)
  • Compiler: GCC 4.6.2 (devkitPSP release 16)
  • Runtimes: ObjFW
  • Limitations: No threads, no sockets

QNX

  • OS Versions: 6.5.0
  • Architectures: x86
  • Compilers: GCC 4.6.1
  • Runtimes: ObjFW

Solaris

  • OS Versions: OpenIndiana 2015.03
  • Architectures: x86, x86_64
  • Compilers: Clang 3.4.2, GCC 4.8.3
  • Runtimes: ObjFW

Wii

  • OS Versions: 4.3E / Homebrew Channel 1.1.0
  • Architectures: PPC
  • Compilers: GCC 4.6.3 (devkitPPC release 26)
  • Runtimes: ObjFW
  • Limitations: No threads

Windows

  • OS Versions: XP (x86), 7 (x64), 8 (x64), 8.1 (x64), 10, Wine (x86 & x64)
  • Architectures: x86, x86_64
  • Compilers: GCC 6.2.0 from msys2 (x86 and x64), Clang 3.9.0 from msys2 (x86)
  • Runtimes: ObjFW

Others

Basically, it should run on any POSIX system to which GCC >= 4.6 or a recent Clang version has been ported. If not, please send an e-mail with a bug report.

If you successfully ran ObjFW on a platform not listed here, please send an e-mail to js@heap.zone so it can be added here!

If you have a platform on which ObjFW does not work, please contact me as well!

Forwarding

As forwarding needs hand-written assembly for each combination of CPU architecture, executable format and calling convention, it is only available for the following platforms (except resolveClassMethod: and resolveInstanceMethod:, which are always available):

  • ARM (EABI/ELF, Apple/Mach-O)
  • ARM64 (ARM64/ELF, Apple/Mach-O)
  • MIPS (O32/ELF, EABI/ELF)
  • PPC (SysV/ELF, EABI/ELF, Apple/Mach-O)
  • x86 (SysV/ELF, Apple/Mach-O, Win32/PE)
  • x86_64 (SysV/ELF, Apple/Mach-O, Mach-O, Win64/PE)

Apple/Mach-O means both, the Apple ABI and runtime, while Mach-O means the ObjFW runtime on Mach-O.