/* * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im> * * All rights reserved. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 3.0 only, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * version 3.0 for more details. * * You should have received a copy of the GNU Lesser General Public License * version 3.0 along with this program. If not, see * <https://www.gnu.org/licenses/>. */ #include "config.h" #import "OFGameController.h" #import "OFArray.h" #import "OFNumber.h" #import "OFSet.h" #import "OFInitializationFailedException.h" #import "OFReadFailedException.h" #include <xinput.h> @interface OFGameController () - (instancetype)of_initWithIndex: (DWORD)index OF_METHOD_FAMILY(init); @end struct XInputCapabilitiesEx { XINPUT_CAPABILITIES capabilities; WORD vendorID; WORD productID; WORD versionNumber; WORD unknown1; DWORD unknown2; }; static WINAPI DWORD (*XInputGetStateFuncPtr)(DWORD, XINPUT_STATE *); static WINAPI DWORD (*XInputGetCapabilitiesExFuncPtr)(DWORD, DWORD, DWORD, struct XInputCapabilitiesEx *); @implementation OFGameController @synthesize vendorID = _vendorID, productID = _productID; @synthesize leftAnalogStickPosition = _leftAnalogStickPosition; @synthesize rightAnalogStickPosition = _rightAnalogStickPosition; + (void)initialize { HMODULE module; if (self != [OFGameController class]) return; if ((module = LoadLibraryA("xinput1_4.dll")) != NULL) { XInputGetStateFuncPtr = (WINAPI DWORD (*)(DWORD, XINPUT_STATE *)) GetProcAddress(module, "XInputGetState"); XInputGetCapabilitiesExFuncPtr = (WINAPI DWORD (*)(DWORD, DWORD, DWORD, struct XInputCapabilitiesEx *)) GetProcAddress(module, "XInputGetCapabilitiesEx"); } } + (OFArray OF_GENERIC(OFGameController *) *)controllers { OFMutableArray *controllers = [OFMutableArray array]; if (XInputGetStateFuncPtr != NULL) { void *pool = objc_autoreleasePoolPush(); for (DWORD i = 0; i < XUSER_MAX_COUNT; i++) { OFGameController *controller; @try { controller = [[[OFGameController alloc] of_initWithIndex: i] autorelease]; } @catch (OFInitializationFailedException *e) { /* Controller does not exist. */ continue; } [controllers addObject: controller]; } objc_autoreleasePoolPop(pool); } [controllers makeImmutable]; return controllers; } - (instancetype)init { OF_INVALID_INIT_METHOD } - (instancetype)of_initWithIndex: (DWORD)index { self = [super init]; @try { XINPUT_STATE state = { 0 }; if (XInputGetStateFuncPtr(index, &state) == ERROR_DEVICE_NOT_CONNECTED) @throw [OFInitializationFailedException exception]; _index = index; if (XInputGetCapabilitiesExFuncPtr != NULL) { struct XInputCapabilitiesEx capabilities; if (XInputGetCapabilitiesExFuncPtr(1, _index, XINPUT_FLAG_GAMEPAD, &capabilities) == ERROR_SUCCESS) { _vendorID = [[OFNumber alloc] initWithUnsignedShort: capabilities.vendorID]; _productID = [[OFNumber alloc] initWithUnsignedShort: capabilities.productID]; } } _pressedButtons = [[OFMutableSet alloc] initWithCapacity: 16]; [self retrieveState]; } @catch (id e) { [self release]; @throw e; } return self; } - (void)dealloc { [_vendorID release]; [_productID release]; [_pressedButtons release]; [super dealloc]; } - (void)retrieveState { XINPUT_STATE state = { 0 }; if (XInputGetStateFuncPtr(_index, &state) != ERROR_SUCCESS) @throw [OFReadFailedException exceptionWithObject: self requestedLength: sizeof(state) errNo: 0]; [_pressedButtons removeAllObjects]; if (state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) [_pressedButtons addObject: OFGameControllerButtonDPadUp]; if (state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) [_pressedButtons addObject: OFGameControllerButtonDPadDown]; if (state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) [_pressedButtons addObject: OFGameControllerButtonDPadLeft]; if (state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) [_pressedButtons addObject: OFGameControllerButtonDPadRight]; if (state.Gamepad.wButtons & XINPUT_GAMEPAD_START) [_pressedButtons addObject: OFGameControllerButtonStart]; if (state.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) [_pressedButtons addObject: OFGameControllerButtonSelect]; if (state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) [_pressedButtons addObject: OFGameControllerButtonLeftStick]; if (state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) [_pressedButtons addObject: OFGameControllerButtonRightStick]; if (state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) [_pressedButtons addObject: OFGameControllerButtonL]; if (state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) [_pressedButtons addObject: OFGameControllerButtonR]; if (state.Gamepad.wButtons & XINPUT_GAMEPAD_A) [_pressedButtons addObject: OFGameControllerButtonA]; if (state.Gamepad.wButtons & XINPUT_GAMEPAD_B) [_pressedButtons addObject: OFGameControllerButtonB]; if (state.Gamepad.wButtons & XINPUT_GAMEPAD_X) [_pressedButtons addObject: OFGameControllerButtonX]; if (state.Gamepad.wButtons & XINPUT_GAMEPAD_Y) [_pressedButtons addObject: OFGameControllerButtonY]; _ZLPressure = (float)state.Gamepad.bLeftTrigger / 255; _ZRPressure = (float)state.Gamepad.bRightTrigger / 255; if (_ZLPressure > 0) [_pressedButtons addObject: OFGameControllerButtonZL]; if (_ZRPressure > 0) [_pressedButtons addObject: OFGameControllerButtonZR]; _leftAnalogStickPosition = OFMakePoint( (float)state.Gamepad.sThumbLX / (state.Gamepad.sThumbLX < 0 ? -INT16_MIN : INT16_MAX), -(float)state.Gamepad.sThumbLY / (state.Gamepad.sThumbLY < 0 ? -INT16_MIN : INT16_MAX)); _rightAnalogStickPosition = OFMakePoint( (float)state.Gamepad.sThumbRX / (state.Gamepad.sThumbRX < 0 ? -INT16_MIN : INT16_MAX), -(float)state.Gamepad.sThumbRY / (state.Gamepad.sThumbRY < 0 ? -INT16_MIN : INT16_MAX)); } - (OFString *)name { return @"XInput 1.3"; } - (OFSet OF_GENERIC(OFGameControllerButton) *)buttons { return [OFSet setWithObjects: OFGameControllerButtonA, OFGameControllerButtonB, OFGameControllerButtonX, OFGameControllerButtonY, OFGameControllerButtonL, OFGameControllerButtonR, OFGameControllerButtonZL, OFGameControllerButtonZR, OFGameControllerButtonStart, OFGameControllerButtonSelect, OFGameControllerButtonLeftStick, OFGameControllerButtonRightStick, OFGameControllerButtonDPadLeft, OFGameControllerButtonDPadRight, OFGameControllerButtonDPadUp, OFGameControllerButtonDPadDown, nil]; } - (OFSet OF_GENERIC(OFGameControllerButton) *)pressedButtons { return [[_pressedButtons copy] autorelease]; } - (bool)hasLeftAnalogStick { return true; } - (bool)hasRightAnalogStick { return true; } - (float)pressureForButton: (OFGameControllerButton)button { if (button == OFGameControllerButtonZL) return _ZLPressure; if (button == OFGameControllerButtonZR) return _ZRPressure; return ([self.pressedButtons containsObject: button] ? 1 : 0); } - (OFGameControllerButton)northButton { return OFGameControllerButtonY; } - (OFGameControllerButton)southButton { return OFGameControllerButtonA; } - (OFGameControllerButton)westButton { return OFGameControllerButtonX; } - (OFGameControllerButton)eastButton { return OFGameControllerButtonB; } - (OFString *)description { return [OFString stringWithFormat: @"<%@: %@>", self.class, self.name]; } @end