ObjFW  Documentation

/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#import "OHGameControllerButton.h"

OF_ASSUME_NONNULL_BEGIN

@class OHGameControllerAxis;

OF_SUBCLASSING_RESTRICTED
@interface OHEmulatedGameControllerTriggerButton: OHGameControllerButton
{
	OHGameControllerAxis *_axis;
}

@property (readonly, nonatomic) OHGameControllerAxis *oh_axis;

+ (instancetype)oh_buttonWithName: (OFString *)name
			   analog: (bool)analog OF_UNAVAILABLE;
+ (instancetype)oh_buttonWithName: (OFString *)name
			     axis: (OHGameControllerAxis *)axis;
- (instancetype)oh_initWithName: (OFString *)name
			 analog: (bool)analog OF_UNAVAILABLE;
- (instancetype)oh_initWithName: (OFString *)name
			   axis: (OHGameControllerAxis *)axis
    OF_METHOD_FAMILY(init) OF_DESIGNATED_INITIALIZER;
@end

OF_ASSUME_NONNULL_END