Artifact fc3892b42fceff796afa2ef8a972ad683f229804ed96c8c8c64e7f5c6125acc3:
- File
PLATFORMS.md
— part of check-in
[d9c9a3d0bc]
at
2016-07-03 12:19:33
on branch trunk
— Add forwardingTargetForSelector: for x86_64/Mach-O
This is for the ObjFW runtime - for the Apple runtime, this did already
exist. (user: js, size: 4154) [annotate] [blame] [check-ins using]
Platforms ========= ObjFW is known to work on the following platforms, but should run on many others as well. Android ------- * OS Versions: 4.0.4, 4.1.2, 6.0.1 * Architectures: ARMv6, ARMv7, ARM64 * Compilers: Clang 3.3, Clang 3.8.0 * Runtimes: ObjFW Bare metal ARM Cortex-M4 ------------------------ * Architectures: ARMv7E-M * Compilers: Clang 3.5 * Runtimes: ObjFW * Note: Bootloader, libc (newlib) and possibly external RAM required DOS --- * OS Versions: Windows XP DOS Emulation, DOSBox * Architectures: x86 * Compilers: DJGPP GCC 4.7.3 (djdev204) * Runtimes: ObjFW DragonFlyBSD ------------ * OS Versions: 3.0, 3.3-DEVELOPMENT * Architectures: x86, x86_64 * Compilers: GCC 4.4.7 * Runtimes: ObjFW FreeBSD ------- * OS Versions: 9.1-rc3, 10.0 * Architectures: x86_64 * Compilers: Clang 3.1, Clang 3.3 * Runtimes: ObjFW Haiku ----- * OS version: r1-alpha4 * Architectures: x86 * Compilers: Clang 3.2, GCC 4.6.3 * Runtimes: ObjFW iOS --- * Architectures: ARMv7, ARM64 * Compilers: GCC 4.2.1 * Runtimes: Apple Linux ----- * Architectures: Alpha, ARMv6, ARM64, m68k, MIPS (O32), PPC, SH4, x86, x86_64 * Compilers: Clang 3.0-3.6, GCC 4.2, GCC 4.6-4.8 * Runtimes: ObjFW Mac OS X -------- * OS Versions: 10.5, 10.7-10.11 * Architectures: PPC, PPC64, x86, x86_64 * Compilers: Clang 3.1-3.7, LLVM GCC 4.2.1 * Runtimes: Apple, ObjFW NetBSD ------ * OS Versions: 5.1-7.99 * Architectures: ARM, ARM (big endian, BE8 mode), SPARC, SPARC64, x86, x86_64 * Compilers: Clang 3.0-3.2, GCC 4.1.3 & 4.5.3 * Runtimes: ObjFW Nintendo 3DS ------------ * OS Versions: 9.2.0-20E, 10.5.0-30E / Homebrew Channel 1.1.0 * Architectures: ARM (EABI) * Compilers: GCC 5.3.0 (devkitARM release 45) * Runtimes: ObjFW * Limitations: No threads Nintendo DS ----------- * Architectures: ARM (EABI) * Compilers: GCC 4.8.2 (devkitARM release 42) * Runtimes: ObjFW * Limitations: No threads, no sockets * Note: File support requires an argv-compatible launcher (such as HBMenu) OpenBSD ------- * OS Versions: 5.2-5.7 * Architectures: MIPS64, PPC, SPARC64, x86_64 * Compilers: GCC 4.2.1, Clang 3.5 * Runtimes: ObjFW PlayStation Portable -------------------- * OS Versions: 5.00 M33-4 * Architectures: MIPS (EABI) * Compiler: GCC 4.6.2 (devkitPSP release 16) * Runtimes: ObjFW * Limitations: No threads, no sockets QNX --- * OS Versions: 6.5.0 * Architectures: x86 * Compilers: GCC 4.6.1 * Runtimes: ObjFW Solaris ------- * OS Versions: OpenIndiana 2015.03 * Architectures: x86, x86_64 * Compilers: Clang 3.4.2, GCC 4.8.3 * Runtimes: ObjFW Wii --- * OS Versions: 4.3E / Homebrew Channel 1.1.0 * Architectures: PPC * Compilers: GCC 4.6.3 (devkitPPC release 26) * Runtimes: ObjFW * Limitations: No threads Windows ------- * OS Versions: XP (x86), 7 (x64), 8 (x64), 8.1 (x64), Wine (x86 & x64) * Architectures: x86, x86_64 * Compilers: TDM GCC 4.6.1-dw2, TDM GCC 4.7.1-dw2, MinGW-w64 GCC 4.8.2 DWARF, MinGW-w64 GCC 4.8.2 SEH, MinGW-w64 GCC 4.8.2 SjLj * Runtimes: ObjFW Others ------ Basically, it should run on any POSIX system to which GCC >= 4.6 or a recent Clang version has been ported. If not, please send an e-mail with a bug report. If you successfully ran ObjFW on a platform not listed here, please send an e-mail to js@heap.zone so it can be added here! If you have a platform on which ObjFW does not work, please contact me as well! Forwarding ========== As forwarding needs hand-written assembly for each combination of CPU architecture, executable format and calling convention, it is only available for the following platforms (except resolveClassMethod: and resolveInstanceMethod:, which are always available): * ARM (EABI/ELF, Apple/Mach-O) * ARM64 (ARM64/ELF, Apple/Mach-O) * MIPS (O32/ELF, EABI/ELF) * PPC (SysV/ELF, EABI/ELF, Apple/Mach-O) * x86 (SysV/ELF, Apple/Mach-O, Win32/PE) * x86_64 (SysV/ELF, Apple/Mach-O, Mach-O, Win64/PE) Apple/Mach-O means both, the Apple ABI and runtime, while Mach-O means the ObjFW runtime on Mach-O.