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— PLATFORMS.md: Add AArch64 to Windows
The new CLANGARM64 environment from MSYS2 creates native, working
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Platforms ========= ObjFW is known to work on the following platforms, but should run on many others as well. AmigaOS ------- * OS Versions: 3.1, 4.1 Final Edition Update 1 * Architectures: m68k, PowerPC * Compilers: GCC 6.4.1b (amiga-gcc), GCC 8.3.0 (adtools) * Runtimes: ObjFW Android ------- * OS Versions: 4.0.4, 4.1.2, 6.0.1 * Architectures: ARMv6, ARMv7, ARM64 * Compilers: Clang 3.3, Clang 3.8.0 * Runtimes: ObjFW Bare metal ARM Cortex-M4 ------------------------ * Architectures: ARMv7E-M * Compilers: Clang 3.5 * Runtimes: ObjFW * Notes: Bootloader, libc (newlib) and possibly external RAM required DOS --- * OS Versions: Windows XP DOS Emulation, DOSBox, MS-DOS 6.0, FreeDOS 1.2 * Architectures: x86 * Compilers: DJGPP GCC 4.7.3 (djdev204) * Runtimes: ObjFW DragonFlyBSD ------------ * OS Versions: 3.0, 3.3-DEVELOPMENT * Architectures: x86, x86_64 * Compilers: GCC 4.4.7 * Runtimes: ObjFW FreeBSD ------- * OS Versions: 9.1-rc3, 10.0 * Architectures: x86_64 * Compilers: Clang 3.1, Clang 3.3 * Runtimes: ObjFW Haiku ----- * OS version: r1-alpha4 * Architectures: x86 * Compilers: Clang 3.2, GCC 4.6.3 * Runtimes: ObjFW HP-UX ----- * OS versions: 11i v1 (PA-RISC 2.0), 11i v3 (Itanium) * Architectures: Itanium, PA-RISC 2.0 * Compilers: GCC 4.7.2, GCC 7.5.0 * Runtimes: ObjFW * Notes: Exception handling on Itanium in 32 bit mode is broken, you need to use 64 bit mode by passing `OBJC="gcc -mlp64"` to `configure`. iOS --- * Architectures: ARMv7, ARM64 * Compilers: Clang * Runtimes: Apple Linux ----- * Architectures: Alpha, ARMv6, ARMv7, ARM64, Itanium, m68k, MIPS (O32), MIPS64 (N64), RISC-V 64, PowerPC, S390x, SuperH-4, x86, x86_64 * Compilers: Clang 3.0-10.0, GCC 4.6-10.0 * Runtimes: ObjFW macOS ----- * OS Versions: 10.5, 10.7-10.15, Darling * Architectures: PowerPC, PowerPC64, x86, x86_64 * Compilers: Clang 3.1-10.0, Apple GCC 4.0.1 & 4.2.1 * Runtimes: Apple, ObjFW MiNT ---- * OS Versions: FreeMiNT 1.19 * Architectures: m68k * Runtimes: ObjFW * Compilers: GCC 4.6.4 (MiNT 20130415) * Limitations: No shared libraries, no threads MorphOS ------- * OS Versions: 3.14 * Architectures: PowerPC * Compilers: GCC 9.3.0 * Runtimes: ObjFW NetBSD ------ * OS Versions: 5.1-9.0 * Architectures: ARM, ARM (big endian, BE8 mode), MIPS (O32), PowerPC, SPARC, SPARC64, x86, x86_64 * Compilers: Clang 3.0-3.2, GCC 4.1.3 & 4.5.3 & 7.4.0 * Runtimes: ObjFW Nintendo 3DS ------------ * OS Versions: 9.2.0-20E, 10.5.0-30E / Homebrew Channel 1.1.0 * Architectures: ARM (EABI) * Compilers: GCC 5.3.0 (devkitARM release 45) * Runtimes: ObjFW * Limitations: No threads Nintendo DS ----------- * Architectures: ARM (EABI) * Compilers: GCC 4.8.2 (devkitARM release 42) * Runtimes: ObjFW * Limitations: No threads, no sockets * Notes: File support requires an argv-compatible launcher (such as HBMenu) OpenBSD ------- * OS Versions: 5.2-6.7 * Architectures: MIPS64, PA-RISC, PowerPC, SPARC64, x86_64 * Compilers: GCC 6.3.0, Clang 4.0 * Runtimes: ObjFW PlayStation Portable -------------------- * OS Versions: 5.00 M33-4 * Architectures: MIPS (EABI) * Compiler: GCC 4.6.2 (devkitPSP release 16) * Runtimes: ObjFW * Limitations: No threads, no sockets QNX --- * OS Versions: 6.5.0 * Architectures: x86 * Compilers: GCC 4.6.1 * Runtimes: ObjFW Solaris ------- * OS Versions: OpenIndiana 2015.03 * Architectures: x86, x86_64 * Compilers: Clang 3.4.2, GCC 4.8.3 * Runtimes: ObjFW Wii --- * OS Versions: 4.3E / Homebrew Channel 1.1.0 * Architectures: PowerPC * Compilers: GCC 4.6.3 (devkitPPC release 26) * Runtimes: ObjFW * Limitations: No threads Windows ------- * OS Versions: 98 SE, NT 4.0, XP (x86), 7 (x64), 8 (x64), 8.1 (x64), 10, 11, Wine (x86 & x64) * Architectures: x86, x86_64, AArch64 * Compilers: GCC 5.3.0 & 6.2.0 from msys2 (x86 & x64), Clang 3.9.0 from msys2 (x86), Clang 10.0 from msys2 (x86 & x86_64) Clang 14.0.4 from msys2 (AArch64) * Runtimes: ObjFW Others ------ Basically, it should run on any POSIX system to which GCC >= 4.6 or a recent Clang version has been ported. If not, please send an e-mail with a bug report. If you successfully ran ObjFW on a platform not listed here, please send an e-mail to js@nil.im so it can be added here! If you have a platform on which ObjFW does not work, please contact me as well! Forwarding ========== As forwarding needs hand-written assembly for each combination of CPU architecture, executable format and calling convention, it is only available for the following platforms (except resolveClassMethod: and resolveInstanceMethod:, which are always available): * ARM (EABI/ELF, Apple/Mach-O) * ARM64 (ARM64/ELF, Apple/Mach-O) * MIPS (O32/ELF, EABI/ELF) * PowerPC (SysV/ELF, EABI/ELF, Apple/Mach-O) * SPARC (SysV/ELF) * SPARC64 (SysV/ELF) * x86 (SysV/ELF, Apple/Mach-O, Win32/PE) * x86_64 (SysV/ELF, Apple/Mach-O, Mach-O, Win64/PE) Apple/Mach-O means both, the Apple ABI and runtime, while Mach-O means the ObjFW runtime on Mach-O.