ObjFW  Artifact [47f74d0f11]

Artifact 47f74d0f114d135c4743ca1929422e73588aa8c9ee25d6a6a174f041f8ca05a8:


Platforms

ObjFW is known to work on the following platforms, but should run on many others as well.

Android

  • OS versions: 4.0.4, 4.1.2
  • Architectures: ARMv6, ARMv7
  • Compilers: Clang 3.3
  • Runtimes: ObjFW
  • Limitations: Does not work as a shared library

DragonFlyBSD

  • OS versions: 3.0, 3.3-DEVELOPMENT
  • Architectures: x86, x86_64
  • Compilers: GCC 4.4.7
  • Runtimes: ObjFW

FreeBSD

  • OS versions: 9.1-rc3
  • Architectures: x86_64
  • Compilers: Clang 3.1
  • Runtimes: ObjFW

Haiku

  • OS version: r1-alpha4
  • Architectures: x86
  • Compilers: Clang 3.2, GCC 4.6.3
  • Runtimes: ObjFW

iOS

  • Architectures: ARMv7
  • Compilers: GCC 4.2.1
  • Runtimes: Apple

Linux

  • Architectures: ARMv6, m68k, MIPS32, PPC, x86, x86_64
  • Compilers: Clang 3.0-3.4, GCC 4.6-4.8
  • Runtimes: ObjFW

MacOS X

  • OS versions: 10.5, 10.7, 10.8, 10.9
  • Architectures: PPC, x86, x86_64
  • Compilers: Clang 3.1-3.4, LLVM GCC 4.2.1
  • Runtimes: Apple, ObjFW

NetBSD

  • OS versions: 5.1-6.1
  • Architectures: x86, x86_64
  • Compilers: Clang 3.0-3.2, GCC 4.1.3 & 4.5.3
  • Runtimes: ObjFW

OpenBSD

  • OS versions: 5.2, 5.3
  • Architectures: PPC, SPARC64, x86_64
  • Compilers: GCC 4.2.1
  • Runtimes: ObjFW

PlayStation Portable

  • OS versions: 5.00 M33-4
  • Architectures: MIPS32
  • Compiler: GCC 4.6.2 (devkitPSP release 16)
  • Runtimes: ObjFW
  • Limitations: No threads, no sockets

QNX

  • OS versions: 6.5.0
  • Architectures: x86
  • Compilers: GCC 4.6.1
  • Runtimes: ObjFW

Wii

  • OS versions: 4.3E / Homebrew Channel 1.1.0
  • Architectures: PPC
  • Compilers: GCC 4.6.3 (devkitPPC release 26)
  • Runtimes: ObjFW
  • Limitations: No threads

Windows

  • OS versions: XP (x86), 7 (x64), 8 (x64), Wine
  • Architectures: x86
  • Compilers: TDM GCC 4.6.1-dw2, TDM GCC 4.7.1-dw2
  • Runtimes: ObjFW

Others

Basically, it should run on any POSIX system to which GCC 4 or a recent Clang version has been ported. If not, please send an e-mail with a bug report.

If you successfully ran ObjFW on a platform not listed here, please send an e-mail to js@webkeks.org so it can be added here!