ObjFW  Artifact [fbc5149bde]

Artifact fbc5149bde87ea988783b04ba3ca4075a6d24ea169fab5b9a023dc30ac425fc0:

  • File src/OFLocalization.m — part of check-in [06bcb21fc7] at 2017-01-09 06:26:04 on branch trunk — Add OFLocalization

    This singleton gives access to all things locale, including the ability
    to get localized strings.

    This also adds the OF_LOCALIZED() macro. Its first argument is an ID for
    the string to be localized and its second argument is the fallback
    string to be used if it cannot retrieve the localized string. Following
    that are variable name / value pairs to be replaced in the localized
    string.

    Getting translated strings is not implemented yet: Instead, it always
    uses the fallback string.

    This also switches ofhttp to localized strings. (user: js, size: 5034) [annotate] [blame] [check-ins using]


/*
 * Copyright (c) 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016
 *   Jonathan Schleifer <js@heap.zone>
 *
 * All rights reserved.
 *
 * This file is part of ObjFW. It may be distributed under the terms of the
 * Q Public License 1.0, which can be found in the file LICENSE.QPL included in
 * the packaging of this file.
 *
 * Alternatively, it may be distributed under the terms of the GNU General
 * Public License, either version 2 or 3, which can be found in the file
 * LICENSE.GPLv2 or LICENSE.GPLv3 respectively included in the packaging of this
 * file.
 */

#include "config.h"

#include <locale.h>

#import "OFLocalization.h"
#import "OFString.h"

#import "OFInvalidArgumentException.h"

static OFLocalization *sharedLocalization = nil;

@implementation OFLocalization
@synthesize language = _language, territory = _territory, encoding = _encoding;
@synthesize decimalPoint = _decimalPoint;

+ (instancetype)sharedLocalization
{
	return sharedLocalization;
}

+ (OFString*)language
{
	return [sharedLocalization language];
}

+ (OFString*)territory
{
	return [sharedLocalization territory];
}

+ (of_string_encoding_t)encoding
{
	return [sharedLocalization encoding];
}

+ (OFString*)decimalPoint
{
	return [sharedLocalization decimalPoint];
}

- initWithLocale: (char*)locale
{
	self = [super init];

	if (locale == NULL) {
		_encoding = OF_STRING_ENCODING_UTF_8;
		_decimalPoint = @".";
		return self;
	}

	locale = of_strdup(locale);

	@try {
		char *tmp;

		/* We don't care for extras behind the @ */
		if ((tmp = strrchr(locale, '@')) != NULL)
			*tmp = '\0';

		/* Encoding */
		if ((tmp = strrchr(locale, '.')) != NULL) {
			size_t tmpLen;

			*tmp++ = '\0';

			tmpLen = strlen(tmp);
			for (size_t i = 0; i < tmpLen; i++)
				tmp[i] = of_ascii_tolower(tmp[i]);

			if (strcmp(tmp, "utf8") == 0 ||
			    strcmp(tmp, "utf-8") == 0)
				_encoding = OF_STRING_ENCODING_UTF_8;
			else if (strcmp(tmp, "ascii") == 0 ||
			    strcmp(tmp, "us-ascii") == 0)
				_encoding = OF_STRING_ENCODING_ASCII;
			else if (strcmp(tmp, "iso8859-1") == 0 ||
			    strcmp(tmp, "iso-8859-1") == 0)
				_encoding = OF_STRING_ENCODING_ISO_8859_1;
			else if (strcmp(tmp, "iso8859-15") == 0 ||
			    strcmp(tmp, "iso-8859-15") == 0)
				_encoding = OF_STRING_ENCODING_ISO_8859_15;
			/* Windows uses a codepage */
			else if (strcmp(tmp, "1252") == 0)
				_encoding = OF_STRING_ENCODING_WINDOWS_1252;
		}

		/* Territory */
		if ((tmp = strrchr(locale, '_')) != NULL) {
			*tmp++ = '\0';
			_territory = [[OFString alloc]
			    initWithCString: tmp
				   encoding: OF_STRING_ENCODING_ASCII];
		}

		_language = [[OFString alloc]
		    initWithCString: locale
			   encoding: OF_STRING_ENCODING_ASCII];

		_decimalPoint = [[OFString alloc]
		    initWithCString: localeconv()->decimal_point
			   encoding: _encoding];
	} @catch (id e) {
		[self release];
		@throw e;
	} @finally {
		free(locale);
	}

	sharedLocalization = self;

	return self;
}

- (OFString*)localizedStringForID: (OFConstantString*)ID
			 fallback: (OFConstantString*)fallback, ...
{
	OFString *ret;
	va_list args;

	va_start(args, fallback);
	ret = [self localizedStringForID: ID
				fallback: fallback
			       arguments: args];
	va_end(args);

	return ret;
}

- (OFString*)localizedStringForID: (OFConstantString*)ID
			 fallback: (OFConstantString*)fallback
			arguments: (va_list)arguments
{
	OFMutableString *ret = [OFMutableString string];
	void *pool = objc_autoreleasePoolPush();
	const char *UTF8String = [fallback UTF8String];
	size_t UTF8StringLength = [fallback UTF8StringLength];
	size_t last = 0;
	int state = 0;

	for (size_t i = 0; i < UTF8StringLength; i++) {
		switch (state) {
		case 0:
			if (UTF8String[i] == '%') {
				[ret appendUTF8String: UTF8String + last
					       length: i - last];

				last = i + 1;
				state = 1;
			}
			break;
		case 1:
			if (UTF8String[i] == '[') {
				last = i + 1;
				state = 2;
			} else {
				[ret appendString: @"%"];
				state = 0;
			}
			break;
		case 2:
			if (UTF8String[i] == ']') {
				va_list argsCopy;
				OFConstantString *name;

				OFString *var = [OFString
				    stringWithUTF8String: UTF8String + last
						  length: i - last];

				/*
				 * We loop, as most of the time, we only have
				 * one or maybe two variables, meaning looping
				 * is faster than constructing a dictionary.
				 */
				va_copy(argsCopy, arguments);
				while ((name = va_arg(argsCopy,
				    OFConstantString*)) != nil) {
					id value = va_arg(argsCopy, id);

					if (value == nil)
						@throw
						    [OFInvalidArgumentException
						    exception];

					if ([name isEqual: var]) {
						[ret appendString:
						    [value description]];
						break;
					}
				}

				last = i + 1;
				state = 0;
			}
			break;
		}
	}
	switch (state) {
	case 1:
		[ret appendString: @"%"];
		/* Explicit fall-through */
	case 0:
		[ret appendUTF8String: UTF8String + last
			       length: UTF8StringLength - last];
		break;
	}

	objc_autoreleasePoolPop(pool);

	[ret makeImmutable];

	return ret;
}
@end