/*
* Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
*
* All rights reserved.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License version 3.0 only,
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* version 3.0 for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* version 3.0 along with this program. If not, see
* <https://www.gnu.org/licenses/>.
*/
#include "config.h"
#import "OHGameController.h"
#import "OFArray.h"
#import "OFNumber.h"
#import "OFSet.h"
#import "OHGamepad.h"
#if defined(OF_LINUX) && defined(OF_HAVE_FILES)
# import "OHEvdevGameController.h"
#endif
#ifdef OF_WINDOWS
# import "OHXInputGameController.h"
#endif
#ifdef OF_NINTENDO_DS
# import "OHNintendoDSGameController.h"
#endif
#ifdef OF_NINTENDO_3DS
# import "OHNintendo3DSGameController.h"
#endif
const uint16_t OHVendorIDSony = 0x054C;
const uint16_t OHProductIDDualSense = 0x0CE6;
@implementation OHGameController
@dynamic name, rawProfile;
+ (OFArray OF_GENERIC(OHGameController *) *)controllers
{
#if defined(OF_LINUX) && defined(OF_HAVE_FILES)
return [OHEvdevGameController controllers];
#elif defined(OF_WINDOWS)
return [OHXInputGameController controllers];
#elif defined(OF_NINTENDO_DS)
return [OHNintendoDSGameController controllers];
#elif defined(OF_NINTENDO_3DS)
return [OHNintendo3DSGameController controllers];
#else
return [OFArray array];
#endif
}
- (instancetype)init
{
if ([self isMemberOfClass: [OHGameController class]]) {
@try {
[self doesNotRecognizeSelector: _cmd];
} @catch (id e) {
[self release];
@throw e;
}
abort();
}
return [super init];
}
- (OFNumber *)vendorID
{
return nil;
}
- (OFNumber *)productID
{
return nil;
}
- (void)retrieveState
{
OF_UNRECOGNIZED_SELECTOR
}
- (OHGamepad *)gamepad
{
return nil;
}
- (OFString *)description
{
if (self.vendorID != nil && self.productID != nil)
return [OFString stringWithFormat:
@"<%@: %@ [%04X:%04X]>",
self.class, self.name, self.vendorID.unsignedShortValue,
self.productID.unsignedShortValue];
else
return [OFString stringWithFormat: @"<%@: %@>",
self.class, self.name];
}
@end