Artifact 805ad805e2bbc609e4061b79690b2280ad1402059a11c3b6c053c5f17b860c42:
- File
src/hid/OHGameController.h
— part of check-in
[998339ff24]
at
2024-06-09 11:43:49
on branch trunk
— OHGamepad: Move some elements to OHExtendedGamepad
This allows to have a profile for limited gamepads such as found on the
Nintendo DS rather than only having the raw profile for those. (user: js, size: 3342) [annotate] [blame] [check-ins using]
/* * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im> * * All rights reserved. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 3.0 only, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * version 3.0 for more details. * * You should have received a copy of the GNU Lesser General Public License * version 3.0 along with this program. If not, see * <https://www.gnu.org/licenses/>. */ #ifdef OBJFWHID_LOCAL_INCLUDES # import "OFObject.h" # import "OFString.h" #else # if defined(__has_feature) && __has_feature(modules) @import ObjFW; # else # import <ObjFW/OFObject.h> # import <ObjFW/OFString.h> # endif #endif OF_ASSUME_NONNULL_BEGIN @class OFArray OF_GENERIC(ObjectType); @class OFNumber; @class OHExtendedGamepad; @class OHGameControllerProfile; @class OHGamepad; /** * @class OHGameController OHGameController.h ObjFWHID/OHGameController.h * * @brief A class for reading state from a game controller. */ @interface OHGameController: OFObject { OF_RESERVE_IVARS(OHGameController, 4) } #ifdef OF_HAVE_CLASS_PROPERTIES @property (class, readonly, nonatomic) OFArray <OHGameController *> *controllers; #endif /** * @brief The name of the controller. */ @property (readonly, nonatomic, copy) OFString *name; /** * @brief The vendor ID of the controller or `nil` if unavailable. */ @property OF_NULLABLE_PROPERTY (readonly, nonatomic) OFNumber *vendorID; /** * @brief The product ID of the controller or `nil` if unavailable. */ @property OF_NULLABLE_PROPERTY (readonly, nonatomic) OFNumber *productID; /** * @brief The raw profile for the game controller, meaning no remapping is * being performed. */ @property (readonly, nonatomic) OHGameControllerProfile *rawProfile; /** * @brief The gamepad profile for the game controller, or `nil` if not * supported. */ @property OF_NULLABLE_PROPERTY (readonly, nonatomic) OHGamepad *gamepad; /** * @brief The extended gamepad profile for the game controller, or `nil` if not * supported. */ @property OF_NULLABLE_PROPERTY (readonly, nonatomic) OHExtendedGamepad *extendedGamepad; /** * @brief Returns the available controllers. * * @return The available controllers */ + (OFArray OF_GENERIC(OHGameController *) *)controllers; /** * @brief Retrieves the current state from the game controller. * * The state returned by @ref OHGameController's methods does not change until * this method is called. * * @throw OFReadFailedException The controller's state could not be read */ - (void)retrieveState; @end #ifdef __cplusplus extern "C" { #endif extern const uint16_t OHVendorIDSony; extern const uint16_t OHVendorIDNintendo; extern const uint16_t OHVendorIDGoogle; extern const uint16_t OHProductIDDualShock4; extern const uint16_t OHProductIDDualSense; extern const uint16_t OHProductIDLeftJoyCon; extern const uint16_t OHProductIDRightJoyCon; extern const uint16_t OHProductIDN64Controller; extern const uint16_t OHProductIDStadiaController; #ifdef __cplusplus } #endif OF_ASSUME_NONNULL_END