Artifact 7e4d7b44de2145d94859670e49939a8bf66f0a3fb8f1baada3fbd8eb35b62303:
- File
src/hid/HIDGameControllerElement.h
— part of check-in
[39639cd987]
at
2024-06-02 21:24:25
on branch trunk
— Completely redesign and rewrite ObjFWHID
Right now only evdev is supported, support for others will be added back
later. (user: js, size: 1596) [annotate] [blame] [check-ins using]
/* * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im> * * All rights reserved. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 3.0 only, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * version 3.0 for more details. * * You should have received a copy of the GNU Lesser General Public License * version 3.0 along with this program. If not, see * <https://www.gnu.org/licenses/>. */ #ifdef OBJFWHID_LOCAL_INCLUDES # import "OFObject.h" # import "OFString.h" #else # if defined(__has_feature) && __has_feature(modules) @import ObjFW; # else # import <ObjFW/OFObject.h> # import <ObjFW/OFString.h> # endif #endif OF_ASSUME_NONNULL_BEGIN /** * @brief An element of a game controller, e.g. a button, an axis or a * directional pad. */ @interface HIDGameControllerElement: OFObject { OFString *_name; bool _analog; OF_RESERVE_IVARS(HIDGameControllerElement, 4) } /** * @brief The name of the game controller element. */ @property (readonly, nonatomic) OFString *name; /** * @brief Whether the game controller element is analog. */ @property (readonly, nonatomic, getter=isAnalog) bool analog; - (instancetype)init OF_UNAVAILABLE; - (instancetype)initWithName: (OFString *)name OF_DESIGNATED_INITIALIZER; @end OF_ASSUME_NONNULL_END