/*
* Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
*
* All rights reserved.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License version 3.0 only,
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* version 3.0 for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* version 3.0 along with this program. If not, see
* <https://www.gnu.org/licenses/>.
*/
#include "config.h"
#import "OHWiimoteWithNunchuk.h"
#import "OFDictionary.h"
#import "OHGameControllerAxis.h"
#import "OHGameControllerButton.h"
#import "OHGameControllerDirectionalPad.h"
static OFString *const buttonNames[] = {
@"C", @"Z"
};
static const size_t numButtons = sizeof(buttonNames) / sizeof(*buttonNames);
@implementation OHWiimoteWithNunchuk
- (instancetype)init
{
self = [super init];
@try {
void *pool = objc_autoreleasePoolPush();
OFMutableDictionary *buttons =
[[_buttons mutableCopy] autorelease];
OFMutableDictionary *directionalPads =
[[_directionalPads mutableCopy] autorelease];
OHGameControllerAxis *xAxis, *yAxis;
OHGameControllerDirectionalPad *directionalPad;
for (size_t i = 0; i < numButtons; i++) {
OHGameControllerButton *button =
[[[OHGameControllerButton alloc]
initWithName: buttonNames[i]
analog: false] autorelease];
[buttons setObject: button forKey: buttonNames[i]];
}
xAxis = [[[OHGameControllerAxis alloc]
initWithName: @"X"
analog: true] autorelease];
yAxis = [[[OHGameControllerAxis alloc]
initWithName: @"Y"
analog: true] autorelease];
directionalPad = [[[OHGameControllerDirectionalPad alloc]
initWithName: @"Analog Stick"
xAxis: xAxis
yAxis: yAxis
analog: true] autorelease];
[directionalPads setObject: directionalPad
forKey: @"Analog Stick"];
[buttons makeImmutable];
[_buttons release];
_buttons = [buttons retain];
[directionalPads makeImmutable];
[_directionalPads release];
_directionalPads = [directionalPads retain];
objc_autoreleasePoolPop(pool);
} @catch (id e) {
[self release];
@throw e;
}
return self;
}
@end