Artifact 7b7e104b069db271f5783c44f9e103ffdcfb3c86d199574b1af5dfbaa93584db:
- File
src/OFAutoreleasePool.h
— part of check-in
[c5ef582958]
at
2013-03-04 17:20:15
on branch trunk
— Replace BOOL with bool.
The only places where BOOL is left are those where they are required by
the ABI. (user: js, size: 2285) [annotate] [blame] [check-ins using]
/* * Copyright (c) 2008, 2009, 2010, 2011, 2012, 2013 * Jonathan Schleifer <js@webkeks.org> * * All rights reserved. * * This file is part of ObjFW. It may be distributed under the terms of the * Q Public License 1.0, which can be found in the file LICENSE.QPL included in * the packaging of this file. * * Alternatively, it may be distributed under the terms of the GNU General * Public License, either version 2 or 3, which can be found in the file * LICENSE.GPLv2 or LICENSE.GPLv3 respectively included in the packaging of this * file. */ #import "OFObject.h" /*! * @brief A pool that keeps track of objects to release. * * The OFAutoreleasePool class is a class that keeps track of objects that will * be released when the autorelease pool is released. * * Every thread has its own stack of autorelease pools. */ @interface OFAutoreleasePool: OFObject { void *_pool; bool _ignoreRelease; } /*! * @brief Adds an object to the autorelease pool at the top of the * thread-specific autorelease pool stack. * * @param object The object to add to the autorelease pool * @return The object */ + (id)addObject: (id)object; /*! * @brief Releases all objects in the autorelease pool. * * This does not free the memory allocated to store pointers to the objects in * the pool, so reusing the pool does not allocate any memory until the previous * number of objects is exceeded. It behaves this way to optimize loops that * always work with the same or similar number of objects and call relaseObjects * at the end of the loop, which is propably the most common case for * releaseObjects. * * If a garbage collector is added in the future, it will tell the GC that now * is a good time to clean up, as this is often used after a lot of objects * have been added to the pool that should be released before the next iteration * of a loop, which adds objects again. Thus, it is usually a clean up call. */ - (void)releaseObjects; /*! * @brief Releases all objects in the autorelease pool and deallocates the pool. */ - (void)release; /*! * @brief Releases all objects in the autorelease pool and deallocates the pool. */ - (void)drain; @end #ifdef __cplusplus extern "C" { #endif extern id of_autorelease(id); #ifdef __cplusplus } #endif