/*
* Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
*
* All rights reserved.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License version 3.0 only,
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* version 3.0 for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* version 3.0 along with this program. If not, see
* <https://www.gnu.org/licenses/>.
*/
#include "config.h"
#import "OFApplication.h"
#import "OFArray.h"
#import "OFColor.h"
#import "OFDate.h"
#import "OFDictionary.h"
#import "OFNumber.h"
#import "OFStdIOStream.h"
#import "OFThread.h"
#import "HIDGameController.h"
#import "HIDGameControllerAxis.h"
#import "HIDGameControllerButton.h"
#import "HIDGameControllerMapping.h"
#import "OFReadFailedException.h"
#if defined(OF_NINTENDO_DS)
static size_t buttonsPerLine = 2;
#elif defined(OF_NINTENDO_3DS)
static size_t buttonsPerLine = 3;
#else
static size_t buttonsPerLine = 5;
#endif
#if defined(OF_WII) || defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS)
# define red maroon
# define yellow olive
# define gray silver
#endif
@interface GameControllerTests: OFObject <OFApplicationDelegate>
{
OFMutableArray OF_GENERIC(HIDGameController *) *_controllers;
OFDate *_lastControllersUpdate;
}
@end
OF_APPLICATION_DELEGATE(GameControllerTests)
@implementation GameControllerTests
- (void)applicationDidFinishLaunching: (OFNotification *)notification
{
#if defined(OF_WII) || defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS)
[OFStdIOStream setUpConsole];
#endif
for (;;) {
void *pool = objc_autoreleasePoolPush();
if (_lastControllersUpdate == nil ||
-[_lastControllersUpdate timeIntervalSinceNow] > 1) {
[_controllers release];
[_lastControllersUpdate release];
_controllers = [[HIDGameController controllers]
mutableCopy];
_lastControllersUpdate = [[OFDate alloc] init];
[OFStdOut clear];
}
[OFStdOut setCursorPosition: OFMakePoint(0, 0)];
for (HIDGameController *controller in _controllers) {
HIDGameControllerMapping *mapping =
controller.unmappedMapping;
OFArray OF_GENERIC(OFString *) *buttons =
mapping.buttons.allKeys.sortedArray;
OFArray OF_GENERIC(OFString *) *axes =
mapping.axes.allKeys.sortedArray;
size_t i;
[OFStdOut setForegroundColor: [OFColor green]];
[OFStdOut writeString: controller.description];
@try {
[controller retrieveState];
} @catch (OFReadFailedException *e) {
[OFStdOut setForegroundColor: [OFColor red]];
[OFStdOut writeFormat: @"\n%@", e.description];
continue;
}
i = 0;
for (OFString *name in buttons) {
HIDGameControllerButton *button =
[mapping.buttons objectForKey: name];
if (i == 0)
[OFStdOut writeString: @"\n"];
if (button.value == 1)
[OFStdOut setForegroundColor:
[OFColor red]];
else if (button.value > 0.5)
[OFStdOut setForegroundColor:
[OFColor yellow]];
else if (button.value > 0)
[OFStdOut setForegroundColor:
[OFColor green]];
else
[OFStdOut setForegroundColor:
[OFColor gray]];
[OFStdOut writeFormat: @"[%@]", button.name];
if (++i == buttonsPerLine) {
i = 0;
} else
[OFStdOut writeString: @" "];
}
[OFStdOut setForegroundColor: [OFColor gray]];
[OFStdOut writeString: @"\n"];
i = 0;
for (OFString *name in axes) {
HIDGameControllerAxis *axis =
[mapping.axes objectForKey: name];
if (i == 0)
[OFStdOut writeString: @"\n"];
[OFStdOut writeFormat: @"%@: %5.2f ",
name, axis.value];
if (++i == buttonsPerLine) {
i = 0;
} else
[OFStdOut writeString: @" "];
}
[OFStdOut writeString: @"\n"];
}
#if defined(OF_WII) || defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS)
[OFThread waitForVerticalBlank];
#else
[OFThread sleepForTimeInterval: 1.f / 60.f];
#endif
objc_autoreleasePoolPop(pool);
}
}
@end