/*
* Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
*
* All rights reserved.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License version 3.0 only,
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* version 3.0 for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* version 3.0 along with this program. If not, see
* <https://www.gnu.org/licenses/>.
*/
#include "config.h"
#include <errno.h>
#include <fcntl.h>
#include <unistd.h>
#import "OFGameController.h"
#import "OFArray.h"
#import "OFFileManager.h"
#import "OFLocale.h"
#import "OFSet.h"
#include <sys/ioctl.h>
#include <linux/input.h>
#import "OFInitializationFailedException.h"
#import "OFInvalidArgumentException.h"
#import "OFOpenItemFailedException.h"
#import "OFOutOfRangeException.h"
#import "OFReadFailedException.h"
static const uint16_t vendorIDNintendo = 0x057E;
static const uint16_t productIDN64Controller = 0x2019;
@interface OFGameController ()
- (instancetype)of_initWithPath: (OFString *)path OF_METHOD_FAMILY(init);
- (void)of_processEvents;
@end
static const uint16_t buttons[] = {
BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_TL2,
BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_THUMBL, BTN_THUMBR,
BTN_DPAD_UP, BTN_DPAD_DOWN, BTN_DPAD_LEFT, BTN_DPAD_RIGHT
};
static OFGameControllerButton
buttonToName(uint16_t button, uint16_t vendorID, uint16_t productID)
{
if (vendorID == vendorIDNintendo &&
productID == productIDN64Controller) {
switch (button) {
case BTN_TL2:
return OFGameControllerButtonZ;
case BTN_Y:
return OFGameControllerButtonCPadLeft;
case BTN_C:
return OFGameControllerButtonCPadRight;
case BTN_SELECT:
return OFGameControllerButtonCPadUp;
case BTN_X:
return OFGameControllerButtonCPadDown;
case BTN_MODE:
return OFGameControllerButtonHome;
case BTN_Z:
return OFGameControllerButtonCapture;
}
}
switch (button) {
case BTN_A:
return OFGameControllerButtonA;
case BTN_B:
return OFGameControllerButtonB;
case BTN_C:
return OFGameControllerButtonC;
case BTN_X:
return OFGameControllerButtonX;
case BTN_Y:
return OFGameControllerButtonY;
case BTN_Z:
return OFGameControllerButtonZ;
case BTN_TL:
return OFGameControllerButtonL;
case BTN_TR:
return OFGameControllerButtonR;
case BTN_TL2:
return OFGameControllerButtonZL;
case BTN_TR2:
return OFGameControllerButtonZR;
case BTN_SELECT:
return OFGameControllerButtonSelect;
case BTN_START:
return OFGameControllerButtonStart;
case BTN_MODE:
return OFGameControllerButtonHome;
case BTN_THUMBL:
return OFGameControllerButtonLeftStick;
case BTN_THUMBR:
return OFGameControllerButtonRightStick;
case BTN_DPAD_UP:
return OFGameControllerButtonDPadUp;
case BTN_DPAD_DOWN:
return OFGameControllerButtonDPadDown;
case BTN_DPAD_LEFT:
return OFGameControllerButtonDPadLeft;
case BTN_DPAD_RIGHT:
return OFGameControllerButtonDPadRight;
}
return nil;
}
static float
scale(float value, float min, float max)
{
if (value < min)
value = min;
if (value > max)
value = max;
return ((value - min) / (max - min) * 2) - 1;
}
@implementation OFGameController
@synthesize name = _name, buttons = _buttons;
@synthesize hasLeftAnalogStick = _hasLeftAnalogStick;
@synthesize hasRightAnalogStick = _hasRightAnalogStick;
+ (OFArray OF_GENERIC(OFGameController *) *)controllers
{
OFMutableArray *controllers = [OFMutableArray array];
void *pool = objc_autoreleasePoolPush();
for (OFString *device in [[OFFileManager defaultManager]
contentsOfDirectoryAtPath: @"/dev/input"]) {
OFString *path;
OFGameController *controller;
if (![device hasPrefix: @"event"])
continue;
path = [@"/dev/input" stringByAppendingPathComponent: device];
@try {
controller = [[[OFGameController alloc]
of_initWithPath: path] autorelease];
} @catch (OFOpenItemFailedException *e) {
if (e.errNo == EACCES)
continue;
@throw e;
} @catch (OFInvalidArgumentException *e) {
/* Not a game controller. */
continue;
}
[controllers addObject: controller];
}
[controllers sort];
[controllers makeImmutable];
objc_autoreleasePoolPop(pool);
return controllers;
}
- (instancetype)init
{
OF_INVALID_INIT_METHOD
}
- (instancetype)of_initWithPath: (OFString *)path
{
self = [super init];
@try {
OFStringEncoding encoding = [OFLocale encoding];
unsigned long evBits[OFRoundUpToPowerOf2(OF_ULONG_BIT,
EV_MAX) / OF_ULONG_BIT] = { 0 };
unsigned long keyBits[OFRoundUpToPowerOf2(OF_ULONG_BIT,
KEY_MAX) / OF_ULONG_BIT] = { 0 };
unsigned long absBits[OFRoundUpToPowerOf2(OF_ULONG_BIT,
ABS_MAX) / OF_ULONG_BIT] = { 0 };
struct input_id inputID;
char name[128];
_path = [path copy];
if ((_fd = open([_path cStringWithEncoding: encoding],
O_RDONLY | O_NONBLOCK)) == -1)
@throw [OFOpenItemFailedException
exceptionWithPath: _path
mode: @"r"
errNo: errno];
if (ioctl(_fd, EVIOCGBIT(0, sizeof(evBits)), evBits) == -1)
@throw [OFInitializationFailedException exception];
if (!OFBitSetIsSet(evBits, EV_KEY))
@throw [OFInvalidArgumentException exception];
if (ioctl(_fd, EVIOCGBIT(EV_KEY, sizeof(keyBits)), keyBits) ==
-1)
@throw [OFInitializationFailedException exception];
if (!OFBitSetIsSet(keyBits, BTN_GAMEPAD))
@throw [OFInvalidArgumentException exception];
if (ioctl(_fd, EVIOCGID, &inputID) == -1)
@throw [OFInvalidArgumentException exception];
_vendorID = inputID.vendor;
_productID = inputID.product;
if (ioctl(_fd, EVIOCGNAME(sizeof(name)), name) == -1)
@throw [OFInitializationFailedException exception];
_name = [[OFString alloc] initWithCString: name
encoding: encoding];
_buttons = [[OFMutableSet alloc] init];
for (size_t i = 0; i < sizeof(buttons) / sizeof(*buttons);
i++)
if (OFBitSetIsSet(keyBits, buttons[i]))
[_buttons addObject: buttonToName(
buttons[i], _vendorID, _productID)];
_pressedButtons = [[OFMutableSet alloc] init];
if (OFBitSetIsSet(evBits, EV_ABS)) {
if (ioctl(_fd, EVIOCGBIT(EV_ABS, sizeof(absBits)),
absBits) == -1)
@throw [OFInitializationFailedException
exception];
if (OFBitSetIsSet(absBits, ABS_X) &&
OFBitSetIsSet(absBits, ABS_Y)) {
struct input_absinfo infoX, infoY;
_hasLeftAnalogStick = true;
if (ioctl(_fd, EVIOCGABS(ABS_X), &infoX) == -1)
@throw [OFInitializationFailedException
exception];
if (ioctl(_fd, EVIOCGABS(ABS_Y), &infoY) == -1)
@throw [OFInitializationFailedException
exception];
_leftAnalogStickMinX = infoX.minimum;
_leftAnalogStickMaxX = infoX.maximum;
_leftAnalogStickMinY = infoY.minimum;
_leftAnalogStickMaxY = infoY.maximum;
}
if (OFBitSetIsSet(absBits, ABS_RX) &&
OFBitSetIsSet(absBits, ABS_RY)) {
struct input_absinfo infoX, infoY;
_hasRightAnalogStick = true;
if (ioctl(_fd, EVIOCGABS(ABS_RX), &infoX) == -1)
@throw [OFInitializationFailedException
exception];
if (ioctl(_fd, EVIOCGABS(ABS_RY), &infoY) == -1)
@throw [OFInitializationFailedException
exception];
_rightAnalogStickMinX = infoX.minimum;
_rightAnalogStickMaxX = infoX.maximum;
_rightAnalogStickMinY = infoY.minimum;
_rightAnalogStickMaxY = infoY.maximum;
}
if (OFBitSetIsSet(absBits, ABS_HAT0X) &&
OFBitSetIsSet(absBits, ABS_HAT0Y)) {
[_buttons addObject:
OFGameControllerButtonDPadLeft];
[_buttons addObject:
OFGameControllerButtonDPadRight];
[_buttons addObject:
OFGameControllerButtonDPadUp];
[_buttons addObject:
OFGameControllerButtonDPadDown];
}
if (OFBitSetIsSet(absBits, ABS_Z)) {
struct input_absinfo info;
_hasZLPressure = true;
if (ioctl(_fd, EVIOCGABS(ABS_Z), &info) == -1)
@throw [OFInitializationFailedException
exception];
_ZLMinPressure = info.minimum;
_ZLMaxPressure = info.maximum;
[_buttons addObject: OFGameControllerButtonZL];
}
if (OFBitSetIsSet(absBits, ABS_RZ)) {
struct input_absinfo info;
_hasZRPressure = true;
if (ioctl(_fd, EVIOCGABS(ABS_RZ), &info) == -1)
@throw [OFInitializationFailedException
exception];
_ZRMinPressure = info.minimum;
_ZRMaxPressure = info.maximum;
[_buttons addObject: OFGameControllerButtonZR];
}
}
[_buttons makeImmutable];
} @catch (id e) {
[self release];
@throw e;
}
return self;
}
- (void)dealloc
{
[_path release];
if (_fd != -1)
close(_fd);
[_name release];
[_buttons release];
[_pressedButtons release];
[super dealloc];
}
- (void)of_processEvents
{
struct input_event event;
for (;;) {
errno = 0;
if (read(_fd, &event, sizeof(event)) < (int)sizeof(event)) {
if (errno == EWOULDBLOCK)
return;
@throw [OFReadFailedException
exceptionWithObject: self
requestedLength: sizeof(event)
errNo: errno];
}
switch (event.type) {
case EV_KEY:
if (event.value)
[_pressedButtons addObject: buttonToName(
event.code, _vendorID, _productID)];
else
[_pressedButtons removeObject: buttonToName(
event.code, _vendorID, _productID)];
break;
case EV_ABS:
switch (event.code) {
case ABS_X:
_leftAnalogStickPosition.x = scale(event.value,
_leftAnalogStickMinX, _leftAnalogStickMaxX);
break;
case ABS_Y:
_leftAnalogStickPosition.y = scale(event.value,
_leftAnalogStickMinY, _leftAnalogStickMaxY);
break;
case ABS_RX:
_rightAnalogStickPosition.x = scale(event.value,
_rightAnalogStickMinX,
_rightAnalogStickMaxX);
break;
case ABS_RY:
_rightAnalogStickPosition.y = scale(event.value,
_rightAnalogStickMinY,
_rightAnalogStickMaxY);
break;
case ABS_HAT0X:
if (event.value < 0) {
[_pressedButtons addObject:
OFGameControllerButtonDPadLeft];
[_pressedButtons removeObject:
OFGameControllerButtonDPadRight];
} else if (event.value > 0) {
[_pressedButtons addObject:
OFGameControllerButtonDPadRight];
[_pressedButtons removeObject:
OFGameControllerButtonDPadLeft];
} else {
[_pressedButtons removeObject:
OFGameControllerButtonDPadLeft];
[_pressedButtons removeObject:
OFGameControllerButtonDPadRight];
}
break;
case ABS_HAT0Y:
if (event.value < 0) {
[_pressedButtons addObject:
OFGameControllerButtonDPadUp];
[_pressedButtons removeObject:
OFGameControllerButtonDPadDown];
} else if (event.value > 0) {
[_pressedButtons addObject:
OFGameControllerButtonDPadDown];
[_pressedButtons removeObject:
OFGameControllerButtonDPadUp];
} else {
[_pressedButtons removeObject:
OFGameControllerButtonDPadUp];
[_pressedButtons removeObject:
OFGameControllerButtonDPadDown];
}
break;
case ABS_Z:
_ZLPressure = scale(event.value,
_ZLMinPressure, _ZLMaxPressure);
if (_ZLPressure > 0)
[_pressedButtons addObject:
OFGameControllerButtonZL];
else
[_pressedButtons removeObject:
OFGameControllerButtonZL];
break;
case ABS_RZ:
_ZRPressure = scale(event.value,
_ZRMinPressure, _ZRMaxPressure);
if (_ZRPressure > 0)
[_pressedButtons addObject:
OFGameControllerButtonZR];
else
[_pressedButtons removeObject:
OFGameControllerButtonZR];
break;
}
break;
}
}
}
- (OFComparisonResult)compare: (OFGameController *)otherController
{
unsigned long long selfIndex, otherIndex;
if (![otherController isKindOfClass: [OFGameController class]])
@throw [OFInvalidArgumentException exception];
selfIndex = [_path substringFromIndex: 16].unsignedLongLongValue;
otherIndex = [otherController->_path substringFromIndex: 16]
.unsignedLongLongValue;
if (selfIndex > otherIndex)
return OFOrderedDescending;
if (selfIndex < otherIndex)
return OFOrderedAscending;
return OFOrderedSame;
}
- (OFSet *)pressedButtons
{
[self of_processEvents];
return [[_pressedButtons copy] autorelease];
}
- (OFPoint)leftAnalogStickPosition
{
[self of_processEvents];
return _leftAnalogStickPosition;
}
- (OFPoint)rightAnalogStickPosition
{
[self of_processEvents];
return _rightAnalogStickPosition;
}
- (float)pressureForButton: (OFGameControllerButton)button
{
if ([button isEqual: OFGameControllerButtonZL] && _hasZLPressure) {
[self of_processEvents];
return _ZLPressure;
}
if ([button isEqual: OFGameControllerButtonZR] && _hasZRPressure) {
[self of_processEvents];
return _ZRPressure;
}
return ([self.pressedButtons containsObject: button] ? 1 : 0);
}
- (OFString *)description
{
return [OFString stringWithFormat: @"<%@: %@>", self.class, self.name];
}
@end