Artifact 356c3af9b969f338d5c60c9e75975d0bae52f8ff0df3997ce7a12be09b473211:
- File
src/hid/OHEmulatedGameControllerAxis.m
— part of check-in
[bc3a7747d9]
at
2024-11-03 15:46:25
on branch trunk
— ObjFWHID: Properly hide private methods
Also fixes compiling XInput with GCC. (user: js, size: 1996) [annotate] [blame] [check-ins using]
/* * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im> * * All rights reserved. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 3.0 only, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * version 3.0 for more details. * * You should have received a copy of the GNU Lesser General Public License * version 3.0 along with this program. If not, see * <https://www.gnu.org/licenses/>. */ #import "config.h" #import "OHEmulatedGameControllerAxis.h" #import "OHGameControllerButton.h" #import "OHGameControllerElement.h" #import "OHGameControllerElement+Private.h" @implementation OHEmulatedGameControllerAxis - (instancetype)oh_initWithName: (OFString *)name analog: (bool)analog { OF_INVALID_INIT_METHOD } - (instancetype) oh_initWithNegativeButton: (OHGameControllerButton *)negativeButton positiveButton: (OHGameControllerButton *)positiveButton { void *pool = objc_autoreleasePoolPush(); OFString *name; @try { name = [OFString stringWithFormat: @"%@ and %@ as emulated axis", negativeButton.name, positiveButton.name]; } @catch (id e) { [self release]; @throw e; } self = [super oh_initWithName: name analog: false]; objc_autoreleasePoolPop(pool); _negativeButton = [negativeButton retain]; _positiveButton = [positiveButton retain]; return self; } - (void)dealloc { [_negativeButton release]; [_positiveButton release]; [super dealloc]; } - (void)setValue: (float)value { OF_UNRECOGNIZED_SELECTOR } - (float)value { if (_negativeButton.pressed && _positiveButton.pressed) return -0; if (_negativeButton.pressed) return -1; if (_positiveButton.pressed) return 1; return 0; } @end