/*
* Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
*
* All rights reserved.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License version 3.0 only,
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* version 3.0 for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* version 3.0 along with this program. If not, see
* <https://www.gnu.org/licenses/>.
*/
#include "config.h"
#import "OFGameController.h"
#import "OFSet.h"
#import "OFOutOfRangeException.h"
#define asm __asm__
#include <nds.h>
#undef asm
@interface OFGameController ()
- (instancetype)of_init OF_METHOD_FAMILY(init);
@end
static OFGameController *controller;
static void
initController(void)
{
controller = [[OFGameController alloc] of_init];
}
@implementation OFGameController
+ (size_t)numControllers
{
return 1;
}
+ (OFGameController *)controllerWithIndex: (size_t)index
{
static OFOnceControl onceControl = OFOnceControlInitValue;
if (index > 0)
@throw [OFOutOfRangeException exception];
OFOnce(&onceControl, initController);
return [[controller retain] autorelease];
}
- (instancetype)init
{
OF_INVALID_INIT_METHOD
}
- (instancetype)of_init
{
return [super init];
}
- (OFSet *)buttons
{
return [OFSet setWithObjects: @"A", @"B", @"Select", @"Start",
@"D-Pad Right", @"D-Pad Left", @"D-Pad Up", @"D-Pad Down", @"R",
@"L", @"X", @"Y", nil];
}
- (OFSet *)pressedButtons
{
OFMutableSet *pressedButtons = [OFMutableSet setWithCapacity: 12];
uint32 keys;
scanKeys();
keys = keysCurrent();
if (keys & KEY_A)
[pressedButtons addObject: @"A"];
if (keys & KEY_B)
[pressedButtons addObject: @"A"];
if (keys & KEY_SELECT)
[pressedButtons addObject: @"Select"];
if (keys & KEY_START)
[pressedButtons addObject: @"Start"];
if (keys & KEY_RIGHT)
[pressedButtons addObject: @"D-Pad Right"];
if (keys & KEY_LEFT)
[pressedButtons addObject: @"D-Pad Left"];
if (keys & KEY_UP)
[pressedButtons addObject: @"D-Pad Up"];
if (keys & KEY_DOWN)
[pressedButtons addObject: @"D-Pad Down"];
if (keys & KEY_R)
[pressedButtons addObject: @"R"];
if (keys & KEY_L)
[pressedButtons addObject: @"L"];
if (keys & KEY_X)
[pressedButtons addObject: @"X"];
if (keys & KEY_Y)
[pressedButtons addObject: @"Y"];
[pressedButtons makeImmutable];
return pressedButtons;
}
- (size_t)numAxes
{
return 0;
}
- (OFPoint)positionOfAxisWithIndex: (size_t)index
{
@throw [OFOutOfRangeException exception];
}
@end