ObjFW  Artifact [0808a007fb]

Artifact 0808a007fbe5d5dbff90ac521b0f78947534db63d87f5fd1827a90b49590831c:

  • File tests/TestsAppDelegate.m — part of check-in [0b4f713964] at 2022-10-30 18:58:13 on branch trunk — Remove AppleTalk support again

    It seems that neither Windows nor macOS support DDP sockets, but only
    the layers on top, while neither Linux nor NetBSD support the layers on
    top, but only provide DDP.

    It seems that DDP is not meant to be used directly, while Linux and
    NetBSD only provide the minimum to use netatalk, which is DDP. ObjFW
    would need to use the layers on top on Windows and macOS and implement
    those layers itself on Linux and NetBSD. This also means that no code
    would be shared between Linux / NetBSD and Windows / macOS, as it's
    impossible to have one implementation that works for everything. At this
    point, the effort required doesn't make sense. (user: js, size: 11005) [annotate] [blame] [check-ins using]


/*
 * Copyright (c) 2008-2022 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This file is part of ObjFW. It may be distributed under the terms of the
 * Q Public License 1.0, which can be found in the file LICENSE.QPL included in
 * the packaging of this file.
 *
 * Alternatively, it may be distributed under the terms of the GNU General
 * Public License, either version 2 or 3, which can be found in the file
 * LICENSE.GPLv2 or LICENSE.GPLv3 respectively included in the packaging of this
 * file.
 */

#include "config.h"

#include <stdlib.h>

#import "TestsAppDelegate.h"

#ifdef OF_IOS
# include <CoreFoundation/CoreFoundation.h>
#endif

#ifdef OF_PSP
# include <pspmoduleinfo.h>
# include <pspkernel.h>
# include <pspdebug.h>
# include <pspctrl.h>
PSP_MODULE_INFO("ObjFW Tests", 0, 0, 0);
#endif

#ifdef OF_WII
# define asm __asm__
# include <gccore.h>
# include <wiiuse/wpad.h>
# undef asm
#endif

#ifdef OF_NINTENDO_DS
# define asm __asm__
# include <nds.h>
# undef asm
#endif

#ifdef OF_NINTENDO_3DS
/* Newer versions of libctru started using id as a parameter name. */
# define id id_3ds
# include <3ds.h>
# undef id
#endif

#ifdef OF_NINTENDO_SWITCH
# define id nx_id
# include <switch.h>
# undef id

static OFDate *lastConsoleUpdate;

static void
updateConsole(bool force)
{
	if (force || lastConsoleUpdate.timeIntervalSinceNow <= -1.0 / 60) {
		consoleUpdate(NULL);
		[lastConsoleUpdate release];
		lastConsoleUpdate = [[OFDate alloc] init];
	}
}
#endif

extern unsigned long OFHashSeed;

#ifdef OF_PSP
static int
exitCallback(int arg1, int arg2, void *arg)
{
	sceKernelExitGame();

	return 0;
}

static int
threadCallback(SceSize args, void *argp)
{
	sceKernelRegisterExitCallback(
	    sceKernelCreateCallback("Exit Callback", exitCallback, NULL));
	sceKernelSleepThreadCB();

	return 0;
}
#endif

int
main(int argc, char *argv[])
{
#ifdef OF_PSP
	int tid;
#endif

#if defined(OF_OBJFW_RUNTIME) && !defined(OF_WINDOWS) && !defined(OF_AMIGAOS)
	/*
	 * This does not work on Win32 if ObjFW is built as a DLL.
	 *
	 * On AmigaOS, some destructors need to be able to send messages.
	 * Calling objc_deinit() via atexit() would result in the runtime being
	 * destructed before for the destructors ran.
	 */
	atexit(objc_deinit);
#endif

	/* We need deterministic hashes for tests */
	OFHashSeed = 0;

#ifdef OF_WII
	GXRModeObj *rmode;
	void *xfb;

	VIDEO_Init();
	WPAD_Init();

	rmode = VIDEO_GetPreferredMode(NULL);
	xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
	VIDEO_Configure(rmode);
	VIDEO_SetNextFramebuffer(xfb);
	VIDEO_SetBlack(FALSE);
	VIDEO_Flush();

	VIDEO_WaitVSync();
	if (rmode->viTVMode & VI_NON_INTERLACE)
		VIDEO_WaitVSync();

	CON_InitEx(rmode, 10, 20, rmode->fbWidth - 10, rmode->xfbHeight - 20);
	VIDEO_ClearFrameBuffer(rmode, xfb, COLOR_BLACK);
#endif

#ifdef OF_PSP
	pspDebugScreenInit();

	sceCtrlSetSamplingCycle(0);
	sceCtrlSetSamplingMode(PSP_CTRL_MODE_DIGITAL);

	if ((tid = sceKernelCreateThread("update_thread", threadCallback,
	    0x11, 0xFA0, 0, 0)) >= 0)
		sceKernelStartThread(tid, 0, 0);
#endif

#ifdef OF_NINTENDO_DS
	consoleDemoInit();
#endif

#ifdef OF_NINTENDO_3DS
	gfxInitDefault();
	atexit(gfxExit);

	consoleInit(GFX_TOP, NULL);
#endif

#ifdef OF_NINTENDO_SWITCH
	consoleInit(NULL);
	padConfigureInput(1, HidNpadStyleSet_NpadStandard);
	updateConsole(true);

# ifdef OF_HAVE_FILES
	[[OFFileManager defaultManager] changeCurrentDirectoryPath: @"romfs:/"];
# endif
#endif

#if defined(OF_WII) || defined(OF_WII_U) || defined(OF_PSP) || \
    defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS) || \
    defined(OF_NINTENDO_SWITCH)
	@try {
		return OFApplicationMain(&argc, &argv,
		    [[TestsAppDelegate alloc] init]);
	} @catch (id e) {
		OFString *string = [OFString stringWithFormat:
		    @"\nRuntime error: Unhandled exception:\n%@\n", e];

		[OFStdOut setForegroundColor: [OFColor red]];
		[OFStdOut writeString: string];

		if ([e stackTraceAddresses] != nil)
			[OFStdOut writeString: @"\nStack trace:\n"];

		for (OFValue *address in [e stackTraceAddresses])
			[OFStdOut writeFormat: @"  %p\n", address.pointerValue];

# if defined(OF_WII)
		[OFStdOut reset];
		[OFStdOut writeString: @"Press home button to exit!"];

		for (;;) {
			WPAD_ScanPads();

			if (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME)
				[OFApplication terminateWithStatus: 1];

			VIDEO_WaitVSync();
		}
# elif defined(OF_PSP)
		sceKernelSleepThreadCB();
# elif defined(OF_NINTENDO_DS)
		[OFStdOut reset];
		[OFStdOut writeString: @"Press start button to exit!"];

		for (;;) {
			swiWaitForVBlank();
			scanKeys();
			if (keysDown() & KEY_START)
				[OFApplication terminateWithStatus: 1];
		}
# elif defined(OF_NINTENDO_3DS)
		[OFStdOut reset];
		[OFStdOut writeString: @"Press start button to exit!"];

		for (;;) {
			hidScanInput();

			if (hidKeysDown() & KEY_START)
				[OFApplication terminateWithStatus: 1];

			gspWaitForVBlank();
		}
# elif defined(OF_NINTENDO_SWITCH)
		while (appletMainLoop())
			updateConsole(true);

		consoleExit(NULL);
		abort();
# else
		abort();
# endif
	}
#else
	return OFApplicationMain(&argc, &argv, [[TestsAppDelegate alloc] init]);
#endif
}

@implementation TestsAppDelegate
- (void)outputTesting: (OFString *)test inModule: (OFString *)module
{
	if (OFStdOut.hasTerminal) {
		[OFStdOut setForegroundColor: [OFColor yellow]];
		[OFStdOut writeFormat: @"[%@] %@: testing...", module, test];
	} else
		[OFStdOut writeFormat: @"[%@] %@: ", module, test];

#ifdef OF_NINTENDO_SWITCH
	updateConsole(false);
#endif
}

- (void)outputSuccess: (OFString *)test inModule: (OFString *)module
{
	if (OFStdOut.hasTerminal) {
		[OFStdOut setForegroundColor: [OFColor lime]];
		[OFStdOut eraseLine];
		[OFStdOut writeFormat: @"\r[%@] %@: ok\n", module, test];
	} else
		[OFStdOut writeLine: @"ok"];

#ifdef OF_NINTENDO_SWITCH
	updateConsole(false);
#endif
}

- (void)outputFailure: (OFString *)test inModule: (OFString *)module
{
	if (OFStdOut.hasTerminal) {
		[OFStdOut setForegroundColor: [OFColor red]];
		[OFStdOut eraseLine];
		[OFStdOut writeFormat: @"\r[%@] %@: failed\n", module, test];
	} else
		[OFStdOut writeLine: @"failed"];

#ifdef OF_WII
	[OFStdOut reset];
	[OFStdOut writeLine: @"Press A to continue!"];

	for (;;) {
		WPAD_ScanPads();

		if (WPAD_ButtonsDown(0) & WPAD_BUTTON_A)
			return;

		VIDEO_WaitVSync();
	}
#endif
#ifdef OF_PSP
	[OFStdOut reset];
	[OFStdOut writeLine: @"Press X to continue!"];

	for (;;) {
		SceCtrlData pad;

		sceCtrlReadBufferPositive(&pad, 1);
		if (pad.Buttons & PSP_CTRL_CROSS) {
			for (;;) {
				sceCtrlReadBufferPositive(&pad, 1);
				if (!(pad.Buttons & PSP_CTRL_CROSS))
					return;
			}
		}
	}
#endif
#ifdef OF_NINTENDO_DS
	[OFStdOut reset];
	[OFStdOut writeString: @"Press A to continue!"];

	for (;;) {
		swiWaitForVBlank();
		scanKeys();
		if (keysDown() & KEY_A)
			break;
	}
#endif
#ifdef OF_NINTENDO_3DS
	[OFStdOut reset];
	[OFStdOut writeString: @"Press A to continue!"];

	for (;;) {
		hidScanInput();

		if (hidKeysDown() & KEY_A)
			break;

		gspWaitForVBlank();
	}
#endif
#ifdef OF_NINTENDO_SWITCH
	[OFStdOut reset];
	[OFStdOut writeString: @"Press A to continue!"];

	while (appletMainLoop()) {
		PadState pad;

		padUpdate(&pad);
		updateConsole(true);

		if (padGetButtonsDown(&pad) & HidNpadButton_A)
			break;
	}
#endif

	if (OFStdOut.hasTerminal) {
		[OFStdOut writeString: @"\r"];
		[OFStdOut reset];
		[OFStdOut eraseLine];
	}
}

- (void)applicationDidFinishLaunching
{
#if defined(OF_IOS) && defined(OF_HAVE_FILES)
	CFBundleRef mainBundle = CFBundleGetMainBundle();
	CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(mainBundle);
	UInt8 resourcesPath[PATH_MAX];

	if (!CFURLGetFileSystemRepresentation(resourcesURL, true, resourcesPath,
	    PATH_MAX)) {
		[OFStdErr writeString: @"Failed to locate resources!\n"];
		[OFApplication terminateWithStatus: 1];
	}

	[[OFFileManager defaultManager] changeCurrentDirectoryPath:
	    [OFString stringWithUTF8String: (const char *)resourcesPath]];
#endif
#if defined(OF_WII) && defined(OF_HAVE_FILES)
	[[OFFileManager defaultManager]
	    changeCurrentDirectoryPath: @"/apps/objfw-tests"];
#endif

	[self runtimeTests];
#ifdef COMPILER_SUPPORTS_ARC
	[self runtimeARCTests];
#endif
	[self objectTests];
	[self methodSignatureTests];
	[self invocationTests];
	[self forwardingTests];
#ifdef OF_HAVE_BLOCKS
	[self blockTests];
#endif
	[self stringTests];
	[self characterSetTests];
	[self dataTests];
	[self arrayTests];
	[self dictionaryTests];
	[self listTests];
	[self setTests];
	[self dateTests];
	[self valueTests];
	[self numberTests];
	[self streamTests];
	[self memoryStreamTests];
	[self notificationCenterTests];
	[self MD5HashTests];
	[self RIPEMD160HashTests];
	[self SHA1HashTests];
	[self SHA224HashTests];
	[self SHA256HashTests];
	[self SHA384HashTests];
	[self SHA512HashTests];
	[self HMACTests];
	[self PBKDF2Tests];
	[self scryptTests];
#ifdef HAVE_CODEPAGE_437
	[self INIFileTests];
#endif
#ifdef OF_HAVE_SOCKETS
	[self socketTests];
	[self TCPSocketTests];
	[self UDPSocketTests];
# ifdef OF_HAVE_UNIX_SOCKETS
	[self UNIXDatagramSocketTests];
	[self UNIXStreamSocketTests];
# endif
# ifdef OF_HAVE_IPX
	[self IPXSocketTests];
	[self SPXSocketTests];
	[self SPXStreamSocketTests];
# endif
	[self kernelEventObserverTests];
#endif
#ifdef OF_HAVE_THREADS
	[self threadTests];
#endif
	[self URITests];
#if defined(OF_HAVE_SOCKETS) && defined(OF_HAVE_THREADS)
	[self HTTPClientTests];
#endif
#ifdef OF_HAVE_SOCKETS
	[self HTTPCookieTests];
	[self HTTPCookieManagerTests];
#endif
	[self XMLParserTests];
	[self XMLNodeTests];
	[self XMLElementBuilderTests];
	[self serializationTests];
	[self JSONTests];
	[self propertyListTests];
#if defined(OF_HAVE_PLUGINS)
	[self pluginTests];
#endif
#ifdef OF_WINDOWS
	[self windowsRegistryKeyTests];
#endif

#ifdef OF_HAVE_SOCKETS
	[self DNSResolverTests];
#endif
	[self systemInfoTests];
	[self localeTests];

	[OFStdOut reset];

#if defined(OF_IOS)
	[OFStdOut writeFormat: @"%d tests failed!", _fails];
	[OFApplication terminateWithStatus: _fails];
#elif defined(OF_WII)
	[OFStdOut writeString: @"Press home button to exit!"];

	for (;;) {
		WPAD_ScanPads();

		if (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME)
			[OFApplication terminateWithStatus: _fails];

		VIDEO_WaitVSync();
	}
#elif defined(OF_PSP)
	[OFStdOut writeFormat: @"%d tests failed!", _fails];

	sceKernelSleepThreadCB();
#elif defined(OF_NINTENDO_DS)
	[OFStdOut writeString: @"Press start button to exit!"];

	for (;;) {
		swiWaitForVBlank();
		scanKeys();
		if (keysDown() & KEY_START)
			[OFApplication terminateWithStatus: _fails];
	}
#elif defined(OF_NINTENDO_3DS)
	[OFStdOut writeString: @"Press start button to exit!"];

	for (;;) {
		hidScanInput();

		if (hidKeysDown() & KEY_START)
			[OFApplication terminateWithStatus: _fails];

		gspWaitForVBlank();
	}
#elif defined(OF_NINTENDO_SWITCH)
	while (appletMainLoop())
		updateConsole(true);

	consoleExit(NULL);

	[OFApplication terminateWithStatus: _fails];
#else
	[OFApplication terminateWithStatus: _fails];
#endif
}
@end